6e8fbca745
match the genesis editor version 1.3.0.653.
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_CONTACT_H
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#define PX_CONTACT_H
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#include "foundation/PxVec3.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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#ifdef PX_VC
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#pragma warning(push)
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#pragma warning(disable: 4324) // Padding was added at the end of a structure because of a __declspec(align) value.
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#endif
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/**
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\brief A contact point as used by contact modification
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*/
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struct PxContactPoint
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{
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/**
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\brief The normal of the contacting surfaces at the contact point.
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For two shapes s0 and s1, the normal points in the direction that s0 needs to move in to resolve the contact with s1.
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*/
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PX_ALIGN(16, PxVec3 normal);
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/**
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\brief The point of contact between the shapes, in world space.
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*/
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PX_ALIGN(16, PxVec3 point);
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/**
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\brief The separation of the shapes at the contact point. A negative separation denotes a penetration.
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*/
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PxReal separation;
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/**
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\brief The surface index of shape 0 at the contact point. This is used to identify the surface material.
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\note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX.
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*/
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PxU32 internalFaceIndex0;
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/**
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\brief The surface index of shape 1 at the contact point. This is used to identify the surface material.
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\note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX.
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*/
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PxU32 internalFaceIndex1;
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};
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#ifdef PX_VC
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#pragma warning(pop)
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#endif
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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