genesis-3d_engine/Engine/ExtIncludes/physX3/windows/PxContact.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
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// license agreement from NVIDIA Corporation is strictly prohibited.
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONTACT_H
#define PX_CONTACT_H
#include "foundation/PxVec3.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
#ifdef PX_VC
#pragma warning(push)
#pragma warning(disable: 4324) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif
/**
\brief A contact point as used by contact modification
*/
struct PxContactPoint
{
/**
\brief The normal of the contacting surfaces at the contact point.
For two shapes s0 and s1, the normal points in the direction that s0 needs to move in to resolve the contact with s1.
*/
PX_ALIGN(16, PxVec3 normal);
/**
\brief The point of contact between the shapes, in world space.
*/
PX_ALIGN(16, PxVec3 point);
/**
\brief The separation of the shapes at the contact point. A negative separation denotes a penetration.
*/
PxReal separation;
/**
\brief The surface index of shape 0 at the contact point. This is used to identify the surface material.
\note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX.
*/
PxU32 internalFaceIndex0;
/**
\brief The surface index of shape 1 at the contact point. This is used to identify the surface material.
\note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX.
*/
PxU32 internalFaceIndex1;
};
#ifdef PX_VC
#pragma warning(pop)
#endif
#ifndef PX_DOXYGEN
} // namespace physx
#endif
#endif