6e8fbca745
match the genesis editor version 1.3.0.653.
110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __sprite_render_buffer_H__
|
|
#define __sprite_render_buffer_H__
|
|
|
|
|
|
|
|
#include "sprite.h"
|
|
|
|
namespace App
|
|
{
|
|
|
|
// ---------------------------------------
|
|
// ----- 1 --- 2 -----
|
|
// ----- | / | ----- rect
|
|
// ----- 3 ___ 4 -----
|
|
// ---------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
class SpriteRenderInfo : public Core::RefCounted//: public Graphic::Renderable //
|
|
{
|
|
//__DeclareSubClass(SpriteRenderable, Graphic::Renderable);
|
|
__DeclareClass(SpriteRenderInfo);
|
|
public:
|
|
virtual ~SpriteRenderInfo();
|
|
SpriteRenderInfo();
|
|
int GetRectCount() const;
|
|
void InitBuffer(SizeT count, const RectF rect[], const RectF rect_uv[], const ColorF& color = ColorOne);// = ColorF(0.0f, 0.0f, 0.0f, 0.0f));
|
|
void UpdateBuffer(SizeT count, const RectF rect[], const RectF rect_uv[], const ColorF& color = ColorOne);// = ColorF(0.0f, 0.0f, 0.0f, 0.0f));
|
|
void SetRectInScreen(const RectF& rect, SizeT index);
|
|
void SetRectInTexture(const RectF& rect_uv, SizeT index);
|
|
void SetColor(const ColorF& color);
|
|
void SetScreenOffset(const float2& offset);
|
|
float2 GetScreenOffset() const;
|
|
//void Flush();
|
|
const RenderBase::PrimitiveHandle& GetPrimHandle() const;
|
|
|
|
static const ColorF ColorWhite;
|
|
static const ColorF ColorBlack;
|
|
static const ColorF ColorRed;
|
|
static const ColorF ColorGreen;
|
|
static const ColorF ColorBlue;
|
|
static const ColorF ColorOne;
|
|
static const ColorF ColorZero;
|
|
private:
|
|
|
|
struct _vertex_info
|
|
{
|
|
float x,y,u,v; //screen x,y. texture u,v.
|
|
ColorF color;
|
|
};
|
|
void _release();
|
|
void _setVertexInfo(_vertex_info* info_ptr, const RectF& rect, const RectF& rect_uv, const ColorF& color);
|
|
|
|
RenderBase::PrimitiveHandle m_primHandle;
|
|
SizeT m_rectCount;
|
|
float2 m_screenOffset;
|
|
|
|
static const SizeT s_verticsOneRect;
|
|
static const SizeT s_indicesOneRect;
|
|
};
|
|
|
|
inline void SpriteRenderInfo::SetScreenOffset(const float2& offset)
|
|
{
|
|
m_screenOffset.x() = ceil(offset.x());
|
|
m_screenOffset.y() = ceil(offset.y());
|
|
}
|
|
|
|
inline float2 SpriteRenderInfo::GetScreenOffset() const
|
|
{
|
|
return m_screenOffset;
|
|
}
|
|
inline int SpriteRenderInfo::GetRectCount() const
|
|
{
|
|
return m_rectCount;
|
|
}
|
|
inline const RenderBase::PrimitiveHandle& SpriteRenderInfo::GetPrimHandle() const
|
|
{
|
|
return m_primHandle;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif //__sprite_render_buffer_H__
|