110 lines
3.5 KiB
C
110 lines
3.5 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __sprite_render_buffer_H__
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#define __sprite_render_buffer_H__
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#include "sprite.h"
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namespace App
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{
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// ---------------------------------------
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// ----- 1 --- 2 -----
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// ----- | / | ----- rect
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// ----- 3 ___ 4 -----
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// ---------------------------------------
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class SpriteRenderInfo : public Core::RefCounted//: public Graphic::Renderable //
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{
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//__DeclareSubClass(SpriteRenderable, Graphic::Renderable);
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__DeclareClass(SpriteRenderInfo);
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public:
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virtual ~SpriteRenderInfo();
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SpriteRenderInfo();
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int GetRectCount() const;
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void InitBuffer(SizeT count, const RectF rect[], const RectF rect_uv[], const ColorF& color = ColorOne);// = ColorF(0.0f, 0.0f, 0.0f, 0.0f));
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void UpdateBuffer(SizeT count, const RectF rect[], const RectF rect_uv[], const ColorF& color = ColorOne);// = ColorF(0.0f, 0.0f, 0.0f, 0.0f));
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void SetRectInScreen(const RectF& rect, SizeT index);
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void SetRectInTexture(const RectF& rect_uv, SizeT index);
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void SetColor(const ColorF& color);
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void SetScreenOffset(const float2& offset);
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float2 GetScreenOffset() const;
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//void Flush();
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const RenderBase::PrimitiveHandle& GetPrimHandle() const;
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static const ColorF ColorWhite;
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static const ColorF ColorBlack;
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static const ColorF ColorRed;
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static const ColorF ColorGreen;
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static const ColorF ColorBlue;
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static const ColorF ColorOne;
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static const ColorF ColorZero;
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private:
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struct _vertex_info
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{
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float x,y,u,v; //screen x,y. texture u,v.
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ColorF color;
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};
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void _release();
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void _setVertexInfo(_vertex_info* info_ptr, const RectF& rect, const RectF& rect_uv, const ColorF& color);
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RenderBase::PrimitiveHandle m_primHandle;
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SizeT m_rectCount;
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float2 m_screenOffset;
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static const SizeT s_verticsOneRect;
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static const SizeT s_indicesOneRect;
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};
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inline void SpriteRenderInfo::SetScreenOffset(const float2& offset)
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{
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m_screenOffset.x() = ceil(offset.x());
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m_screenOffset.y() = ceil(offset.y());
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}
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inline float2 SpriteRenderInfo::GetScreenOffset() const
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{
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return m_screenOffset;
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}
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inline int SpriteRenderInfo::GetRectCount() const
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{
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return m_rectCount;
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}
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inline const RenderBase::PrimitiveHandle& SpriteRenderInfo::GetPrimHandle() const
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{
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return m_primHandle;
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}
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}
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#endif //__sprite_render_buffer_H__
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