6e8fbca745
match the genesis editor version 1.3.0.653.
145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2007,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/manager.h"
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namespace App
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{
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__ImplementClass(App::Manager, 'GAMA', Messaging::Port);
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//------------------------------------------------------------------------------
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/**
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*/
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Manager::Manager() :
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mIsActive(false)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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Manager::~Manager()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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This method is called when the manager is attached to the game server.
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The manager base class will register its message port with the
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message server.
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*/
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void
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Manager::OnActivate()
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{
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n_assert(!this->mIsActive);
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this->mIsActive = true;
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}
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//------------------------------------------------------------------------------
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/**
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This method is called when the manager is removed from the game server.
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It will unregister its message port from the message server at this point.
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*/
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void
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Manager::OnDeactivate()
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{
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n_assert(this->mIsActive);
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this->mIsActive = false;
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}
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//------------------------------------------------------------------------------
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/**
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Called before frame, override in subclasses
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*/
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void
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Manager::OnBeginFrame()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Manager::OnFrame()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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Called after frame, override in subclasses
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*/
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void
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Manager::OnEndFrame()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Manager::OnLoad()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Manager::OnRenderDebug()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Manager::OnSave()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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Manager::OnStart()
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{
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// empty
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}
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//------------------------------------------------------------------------
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void Manager::OnStop()
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{
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// empty
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}
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}; // namespace Game
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