145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2007,Radon Labs GmbH
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#include "stdneb.h"
|
||
|
#include "appframework/manager.h"
|
||
|
|
||
|
namespace App
|
||
|
{
|
||
|
__ImplementClass(App::Manager, 'GAMA', Messaging::Port);
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
Manager::Manager() :
|
||
|
mIsActive(false)
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
Manager::~Manager()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
This method is called when the manager is attached to the game server.
|
||
|
The manager base class will register its message port with the
|
||
|
message server.
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnActivate()
|
||
|
{
|
||
|
n_assert(!this->mIsActive);
|
||
|
this->mIsActive = true;
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
This method is called when the manager is removed from the game server.
|
||
|
It will unregister its message port from the message server at this point.
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnDeactivate()
|
||
|
{
|
||
|
n_assert(this->mIsActive);
|
||
|
this->mIsActive = false;
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
Called before frame, override in subclasses
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnBeginFrame()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnFrame()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
Called after frame, override in subclasses
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnEndFrame()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnLoad()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnRenderDebug()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnSave()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
/**
|
||
|
*/
|
||
|
void
|
||
|
Manager::OnStart()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
//------------------------------------------------------------------------
|
||
|
void Manager::OnStop()
|
||
|
{
|
||
|
// empty
|
||
|
}
|
||
|
|
||
|
}; // namespace Game
|