6e8fbca745
match the genesis editor version 1.3.0.653.
132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2007,Radon Labs GmbH
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __gameserver_H__
|
|
#define __gameserver_H__
|
|
|
|
#include "core/refcounted.h"
|
|
#include "core/ptr.h"
|
|
#include "math/bbox.h"
|
|
#include "core/singleton.h"
|
|
#include "appframework/feature.h"
|
|
#include "util/dictionary.h"
|
|
//#include "debug/debugtimer.h"
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
namespace App
|
|
{
|
|
class Actor;
|
|
class Manager;
|
|
|
|
class GameServer : public Core::RefCounted
|
|
{
|
|
__DeclareClass(GameServer);
|
|
__DeclareThreadSingleton(GameServer);
|
|
public:
|
|
/// constructor
|
|
GameServer();
|
|
/// destructor
|
|
virtual ~GameServer();
|
|
|
|
/// open the game world
|
|
bool Open();
|
|
/// close the game world
|
|
void Close();
|
|
/// start the game world
|
|
bool Start();
|
|
/// has the game world already started
|
|
bool HasStarted() const;
|
|
/// stop the game world
|
|
void Stop();
|
|
/// trigger the game world
|
|
void OnFrame();
|
|
void OnFrameWithoutGraphics();
|
|
|
|
/// call OnLoad on all game features
|
|
void NotifyGameLoad();
|
|
/// call OnSave on all game features
|
|
void NotifyGameSave();
|
|
|
|
/// add game feature
|
|
void AttachGameFeature(const GPtr<Feature>& feature);
|
|
/// remove game feature
|
|
void RemoveGameFeature(const GPtr<Feature>& feature);
|
|
/// is feature attached
|
|
bool IsFeatureAttached(const Util::String& stringName) const;
|
|
|
|
/// is quit requested
|
|
bool IsQuitRequested() const;
|
|
/// request quit
|
|
void SetQuitRequested();
|
|
|
|
//#ifdef __GENESIS_EDITOR__
|
|
//
|
|
// bool StartInEditor();
|
|
//
|
|
//#endif
|
|
|
|
protected:
|
|
template<bool _graphic>
|
|
void onFrame();
|
|
|
|
bool mOpen;
|
|
bool mStarted;
|
|
bool mQuitRequested;
|
|
//Util::Array<GPtr<Feature> > mGameFeatures;
|
|
typedef Util::Dictionary< Util::String, GPtr<Feature> > GameFeatures;
|
|
GameFeatures mGameFeatures;
|
|
GPtr<Feature> mDebugRenderFeature;
|
|
|
|
bool mbScript;
|
|
bool mbPhysics;
|
|
bool mbAnimation;
|
|
bool mbParticle;
|
|
bool mbNetwork;
|
|
bool mbVegetaion;
|
|
bool mbSound;
|
|
bool mbFont;
|
|
|
|
//_declare_timer(mGameServerOnFrame);
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
inline bool
|
|
GameServer::IsQuitRequested() const
|
|
{
|
|
return this->mQuitRequested;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
inline void
|
|
GameServer::SetQuitRequested()
|
|
{
|
|
this->mQuitRequested = true;
|
|
}
|
|
|
|
}; // namespace Game
|
|
//------------------------------------------------------------------------------
|
|
|
|
#endif //__gameserver_H__
|