132 lines
3.7 KiB
C
132 lines
3.7 KiB
C
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/****************************************************************************
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Copyright (c) 2007,Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __gameserver_H__
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#define __gameserver_H__
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#include "core/refcounted.h"
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#include "core/ptr.h"
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#include "math/bbox.h"
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#include "core/singleton.h"
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#include "appframework/feature.h"
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#include "util/dictionary.h"
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//#include "debug/debugtimer.h"
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//------------------------------------------------------------------------------
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namespace App
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{
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class Actor;
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class Manager;
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class GameServer : public Core::RefCounted
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{
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__DeclareClass(GameServer);
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__DeclareThreadSingleton(GameServer);
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public:
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/// constructor
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GameServer();
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/// destructor
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virtual ~GameServer();
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/// open the game world
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bool Open();
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/// close the game world
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void Close();
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/// start the game world
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bool Start();
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/// has the game world already started
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bool HasStarted() const;
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/// stop the game world
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void Stop();
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/// trigger the game world
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void OnFrame();
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void OnFrameWithoutGraphics();
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/// call OnLoad on all game features
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void NotifyGameLoad();
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/// call OnSave on all game features
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void NotifyGameSave();
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/// add game feature
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void AttachGameFeature(const GPtr<Feature>& feature);
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/// remove game feature
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void RemoveGameFeature(const GPtr<Feature>& feature);
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/// is feature attached
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bool IsFeatureAttached(const Util::String& stringName) const;
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/// is quit requested
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bool IsQuitRequested() const;
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/// request quit
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void SetQuitRequested();
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//#ifdef __GENESIS_EDITOR__
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//
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// bool StartInEditor();
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//
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//#endif
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protected:
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template<bool _graphic>
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void onFrame();
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bool mOpen;
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bool mStarted;
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bool mQuitRequested;
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//Util::Array<GPtr<Feature> > mGameFeatures;
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typedef Util::Dictionary< Util::String, GPtr<Feature> > GameFeatures;
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GameFeatures mGameFeatures;
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GPtr<Feature> mDebugRenderFeature;
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bool mbScript;
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bool mbPhysics;
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bool mbAnimation;
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bool mbParticle;
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bool mbNetwork;
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bool mbVegetaion;
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bool mbSound;
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bool mbFont;
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//_declare_timer(mGameServerOnFrame);
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};
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//------------------------------------------------------------------------------
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inline bool
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GameServer::IsQuitRequested() const
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{
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return this->mQuitRequested;
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}
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//------------------------------------------------------------------------------
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inline void
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GameServer::SetQuitRequested()
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{
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this->mQuitRequested = true;
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}
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}; // namespace Game
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//------------------------------------------------------------------------------
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#endif //__gameserver_H__
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