genesis-3d_engine/Engine/foundation/http/svg/svgpagewriter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

124 lines
4.3 KiB
Objective-C

/****************************************************************************
Copyright (c) 2008, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#ifndef HTTP_SVGPAGEWRITER_H
#define HTTP_SVGPAGEWRITER_H
//------------------------------------------------------------------------------
/**
@class Http::SvgPageWriter
A stream writer to generate simple SVG pages.
*/
#include "io/streamwriter.h"
#include "io/xmlwriter.h"
#include "math/float2.h"
//------------------------------------------------------------------------------
namespace Http
{
class SvgPageWriter : public IO::StreamWriter
{
__DeclareClass(SvgPageWriter);
public:
/// constructor
SvgPageWriter();
/// destructor
virtual ~SvgPageWriter();
/// set width and height of canvas in pixels
void SetCanvasDimensions(SizeT w, SizeT h);
/// set width and height in draw units
void SetUnitDimensions(SizeT w, SizeT h);
/// begin writing to the stream
virtual bool Open();
/// end writing to the stream
virtual void Close();
/// write content text
void WriteContent(const Util::String& text);
/// begin a new node under the current node
void BeginNode(const Util::String& nodeName);
/// end current node, set current node to parent
void EndNode();
/// set string attribute on current node
void SetString(const Util::String& name, const Util::String& value);
/// begin a transformation group
void BeginTransformGroup(const Math::float2& translate, float rotate, const Math::float2& scale);
/// begin a paint group
void BeginPaintGroup(const Util::String& fillColor, const Util::String& strokeColor, int strokeWidth);
/// begin a text group
void BeginTextGroup(int fontSize, const Util::String& textColor);
/// end the most recent group
void EndGroup();
/// draw a rectangle, all units are in pixels
void Rect(float x, float y, float w, float h);
/// draw a circle, all units are in pixels
void Circle(float x, float y, float r);
/// draw an ellipse, all units are in pixels
void Ellipse(float x, float y, float rx, float ry);
/// draw a line, all units are in pixels
void Line(float x1, float y1, float x2, float y2);
/// draw a poly-line, all units are in pixels
void PolyLine(const Util::Array<Math::float2>& points);
/// draw a polygon, all units are in pixels
void Polygon(const Util::Array<Math::float2>& points);
/// draw text, all units are in pixels
void Text(float x, float y, const Util::String& text);
protected:
GPtr<IO::XmlWriter> xmlWriter;
SizeT canvasWidth;
SizeT canvasHeight;
SizeT unitWidth;
SizeT unitHeight;
};
//------------------------------------------------------------------------------
/**
*/
inline void
SvgPageWriter::SetCanvasDimensions(SizeT w, SizeT h)
{
this->canvasWidth = w;
this->canvasHeight = h;
}
//------------------------------------------------------------------------------
/**
*/
inline void
SvgPageWriter::SetUnitDimensions(SizeT w, SizeT h)
{
this->unitWidth = w;
this->unitHeight = h;
}
} // namespace Http
//------------------------------------------------------------------------------
#endif