/**************************************************************************** Copyright (c) 2008, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef HTTP_SVGPAGEWRITER_H #define HTTP_SVGPAGEWRITER_H //------------------------------------------------------------------------------ /** @class Http::SvgPageWriter A stream writer to generate simple SVG pages. */ #include "io/streamwriter.h" #include "io/xmlwriter.h" #include "math/float2.h" //------------------------------------------------------------------------------ namespace Http { class SvgPageWriter : public IO::StreamWriter { __DeclareClass(SvgPageWriter); public: /// constructor SvgPageWriter(); /// destructor virtual ~SvgPageWriter(); /// set width and height of canvas in pixels void SetCanvasDimensions(SizeT w, SizeT h); /// set width and height in draw units void SetUnitDimensions(SizeT w, SizeT h); /// begin writing to the stream virtual bool Open(); /// end writing to the stream virtual void Close(); /// write content text void WriteContent(const Util::String& text); /// begin a new node under the current node void BeginNode(const Util::String& nodeName); /// end current node, set current node to parent void EndNode(); /// set string attribute on current node void SetString(const Util::String& name, const Util::String& value); /// begin a transformation group void BeginTransformGroup(const Math::float2& translate, float rotate, const Math::float2& scale); /// begin a paint group void BeginPaintGroup(const Util::String& fillColor, const Util::String& strokeColor, int strokeWidth); /// begin a text group void BeginTextGroup(int fontSize, const Util::String& textColor); /// end the most recent group void EndGroup(); /// draw a rectangle, all units are in pixels void Rect(float x, float y, float w, float h); /// draw a circle, all units are in pixels void Circle(float x, float y, float r); /// draw an ellipse, all units are in pixels void Ellipse(float x, float y, float rx, float ry); /// draw a line, all units are in pixels void Line(float x1, float y1, float x2, float y2); /// draw a poly-line, all units are in pixels void PolyLine(const Util::Array& points); /// draw a polygon, all units are in pixels void Polygon(const Util::Array& points); /// draw text, all units are in pixels void Text(float x, float y, const Util::String& text); protected: GPtr xmlWriter; SizeT canvasWidth; SizeT canvasHeight; SizeT unitWidth; SizeT unitHeight; }; //------------------------------------------------------------------------------ /** */ inline void SvgPageWriter::SetCanvasDimensions(SizeT w, SizeT h) { this->canvasWidth = w; this->canvasHeight = h; } //------------------------------------------------------------------------------ /** */ inline void SvgPageWriter::SetUnitDimensions(SizeT w, SizeT h) { this->unitWidth = w; this->unitHeight = h; } } // namespace Http //------------------------------------------------------------------------------ #endif