genesis-3d_engine/Engine/foundation/core/win32/win32sysfunc.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

258 lines
7.3 KiB
C++

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifdef WIN32
#include "stdneb.h"
#include "core/win32/win32sysfunc.h"
#include "core/refcounted.h"
#include "debug/minidump.h"
#include "util/blob.h"
#include "util/guid.h"
#include "net/socket/socket.h"
#include "debug/minidump.h"
#include "threading/thread.h"
#include "util/globalstringatomtable.h"
#include "util/localstringatomtable.h"
#include "system/systeminfo.h"
#include <signal.h>
namespace Win32
{
using namespace Util;
bool volatile SysFunc::SetupCalled = false;
const Core::ExitHandler* SysFunc::ExitHandlers = 0;
System::SystemInfo SysFunc::systemInfo;
Util::GlobalStringAtomTable* globalStringAtomTable = 0;
#if NEBULA3_ENABLE_THREADLOCAL_STRINGATOM_TABLES
Util::LocalStringAtomTable* localStringAtomTable = 0;
#endif
//------------------------------------------------------------------------------
/**
This method must be called at application start before any threads
are spawned. It is used to setup static objects beforehand (i.e.
private heaps of various utility classes). Doing this eliminates
the need for fine-grained locking in the affected classes.
*/
void
SysFunc::Setup()
{
if (!SetupCalled)
{
SetupCalled = true;
Memory::SetupHeaps();
#if !__MAYA__
Threading::Thread::SetupMyThreadRunTime("MainThread");
#endif
Memory::Heap::Setup();
Blob::Setup();
#if !__MAYA__
Net::Socket::InitNetwork();
Debug::MiniDump::Setup();
#endif
globalStringAtomTable = n_new(Util::GlobalStringAtomTable);
#if NEBULA3_ENABLE_THREADLOCAL_STRINGATOM_TABLES
localStringAtomTable = n_new(Util::LocalStringAtomTable);
#endif
//We do not use XNA-Math
/*
// check CPU for SSE/SSE2 support for XNA-Math
if (!XMVerifyCPUSupport())
{
n_error("no SSE/SSE2 support on this CPU. XNA-Math was compiled with SSE/SSE2 support\n");
}
*/
}
}
//------------------------------------------------------------------------------
/**
This method is called by Application::Exit(), or otherwise must be
called right before the end of the programs main() function. The method
will properly shutdown the Nebula3 runtime environment, and report
refcounting and memory leaks (debug builds only). This method will not
return.
*/
void
SysFunc::Exit(int exitCode)
{
// delete string atom tables
n_delete(globalStringAtomTable);
#if NEBULA3_ENABLE_THREADLOCAL_STRINGATOM_TABLES
n_delete(localStringAtomTable);
#endif
// first produce a RefCount leak report
#if NEBULA3_DEBUG
Core::RefCounted::DumpRefCountingLeaks();
#endif
// call exit handlers
const Core::ExitHandler* exitHandler = SysFunc::ExitHandlers;
while (0 != exitHandler)
{
exitHandler->OnExit();
exitHandler = exitHandler->Next();
}
// shutdown the C runtime, this cleans up static objects but doesn't shut
// down the process
//_cexit();
// call static shutdown methods
Blob::Shutdown();
// shutdown global factory object
Core::Factory::Destroy();
// delete the memory pools
#if NEBULA3_OBJECTS_USE_MEMORYPOOL
n_delete(Memory::ObjectPoolAllocator);
Memory::ObjectPoolAllocator = 0;
#endif
// report mem leaks
#if NEBULA3_MEMORY_ADVANCED_DEBUGGING
Memory::DumpMemoryLeaks();
#endif
// finally terminate the process
//ExitProcess(exitCode);
}
//------------------------------------------------------------------------------
/**
This displays a Win32 error message box and quits the program
*/
void
SysFunc::Error(const char* error)
{
#ifdef _DEBUG
OutputDebugString(error);
#endif
/*
HWND hwnd = FindWindow(NEBULA3_WINDOW_CLASS, NULL);
if (hwnd)
{
ShowWindow(hwnd, SW_MINIMIZE);
}
*/
int nCode = ::MessageBox(NULL, error, "GENESIS SYSTEM ERROR", MB_ABORTRETRYIGNORE|MB_APPLMODAL|MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR);
/* Abort: abort the program */
if (nCode == IDABORT)
{
/* raise abort signal */
raise(SIGABRT);
}
/* Retry: call the debugger */
if (nCode == IDRETRY)
{
__asm int 3;
/* return to user code */
return;
}
/* Ignore: continue execution */
#if !__MAYA__
Debug::MiniDump::WriteMiniDump();
#endif
abort();
}
//------------------------------------------------------------------------------
/**
This displays a Win32 message box
*/
void
SysFunc::MessageBox(const char* msg)
{
#ifdef _DEBUG
OutputDebugString(msg);
#endif
HWND hwnd = FindWindow(NEBULA3_WINDOW_CLASS, NULL);
if (hwnd)
{
ShowWindow(hwnd, SW_MINIMIZE);
}
::MessageBox(NULL, msg, "GENESIS MESSAGE", MB_OK|MB_APPLMODAL|MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR);
}
//------------------------------------------------------------------------------
/**
Sleep for a specified amount of seconds, give up time slice.
*/
void
SysFunc::Sleep(double sec)
{
int milliSecs = int(sec * 1000.0);
::Sleep(milliSecs);
}
//------------------------------------------------------------------------------
/**
Put a message on the debug console.
*/
void
SysFunc::DebugOut(const char* msg)
{
OutputDebugString(msg);
}
//------------------------------------------------------------------------------
/**
Register a new exit handler. This method is called at startup time
from the constructor of static exit handler objects. This is the only
supported way to register exit handlers. The method will return
a pointer to the next exit handler in the forward linked list
(or 0 if this is the first exit handler).
*/
const Core::ExitHandler*
SysFunc::RegisterExitHandler(const Core::ExitHandler* exitHandler)
{
const Core::ExitHandler* firstHandler = ExitHandlers;
ExitHandlers = exitHandler;
return firstHandler;
}
//------------------------------------------------------------------------------
/**
*/
const System::SystemInfo*
SysFunc::GetSystemInfo()
{
return &SysFunc::systemInfo;
}
} // namespace Win32
#endif