genesis-3d_engine/Engine/app/physXfeature/physicsCore/PhysicsCapsuleShape.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

95 lines
3.1 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __PHYSICSCAPSULESHAPE_H__
#define __PHYSICSCAPSULESHAPE_H__
#include "PhysicsShape.h"
#include "physXfeature/PhysicsBodyComponent.h"
namespace App
{
class PhysicsCapsuleShape : public App::PhysicsShape
{
__DeclareSubClass(PhysicsCapsuleShape, App::PhysicsShape);
public:
PhysicsCapsuleShape();
virtual ~PhysicsCapsuleShape();
bool OnCreate(GPtr<PhysicsBodyComponent> component);
void OnResize(const Math::bbox& bb);
bool CopyFrom(const GPtr<PhysicsShape>& pComponent);
void Save(AppWriter* pSerialize);
void Load(Version ver, AppReader* pReader);
bool IsGeometryValid();
public:
void CreateRenderShape();
void ScaleWithActor(const Math::vector& scale);
Math::scalar GetHeight() { return m_Height; }
void SetHeight(Math::scalar height);
Math::scalar GetRadius() { return m_Radius; }
void SetRadius(Math::scalar radius);
int GetDirection() { return m_Direct; }
void SetDirection(int dir);
Math::scalar CaculateVolume();
void GetGlobalTransform(Math::matrix44& tran);
__forceinline Math::scalar getRealHeight() { return _GetRealHeight(); }
__forceinline Math::scalar getRealRadius() { return _GetRealRadius(); }
protected:
Math::float2 _GetScaledLocalExtent(const Math::vector dimension, Math::scalar dir);
Math::quaternion _GetQuatByDirection(Math::scalar dir);
Math::scalar _GetRealHeight();
Math::scalar _GetRealRadius();
void SetHeightDo(Math::scalar height);
void SetRadiusDo(Math::scalar radius);
void UpdateShapePosition();
friend class PhysicsRole;
protected:
int m_Direct;
Math::scalar m_Radius;
Math::scalar m_Height;
Math::vector m_ActorScale;
};
inline void PhysicsCapsuleShape::GetGlobalTransform(Math::matrix44& tran)
{
Super::GetGlobalTransform(tran);
tran.scale(Math::float4(_GetRealHeight(),_GetRealRadius()*2,_GetRealHeight(),1.f));
}
}
#endif