/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __PHYSICSCAPSULESHAPE_H__ #define __PHYSICSCAPSULESHAPE_H__ #include "PhysicsShape.h" #include "physXfeature/PhysicsBodyComponent.h" namespace App { class PhysicsCapsuleShape : public App::PhysicsShape { __DeclareSubClass(PhysicsCapsuleShape, App::PhysicsShape); public: PhysicsCapsuleShape(); virtual ~PhysicsCapsuleShape(); bool OnCreate(GPtr component); void OnResize(const Math::bbox& bb); bool CopyFrom(const GPtr& pComponent); void Save(AppWriter* pSerialize); void Load(Version ver, AppReader* pReader); bool IsGeometryValid(); public: void CreateRenderShape(); void ScaleWithActor(const Math::vector& scale); Math::scalar GetHeight() { return m_Height; } void SetHeight(Math::scalar height); Math::scalar GetRadius() { return m_Radius; } void SetRadius(Math::scalar radius); int GetDirection() { return m_Direct; } void SetDirection(int dir); Math::scalar CaculateVolume(); void GetGlobalTransform(Math::matrix44& tran); __forceinline Math::scalar getRealHeight() { return _GetRealHeight(); } __forceinline Math::scalar getRealRadius() { return _GetRealRadius(); } protected: Math::float2 _GetScaledLocalExtent(const Math::vector dimension, Math::scalar dir); Math::quaternion _GetQuatByDirection(Math::scalar dir); Math::scalar _GetRealHeight(); Math::scalar _GetRealRadius(); void SetHeightDo(Math::scalar height); void SetRadiusDo(Math::scalar radius); void UpdateShapePosition(); friend class PhysicsRole; protected: int m_Direct; Math::scalar m_Radius; Math::scalar m_Height; Math::vector m_ActorScale; }; inline void PhysicsCapsuleShape::GetGlobalTransform(Math::matrix44& tran) { Super::GetGlobalTransform(tran); tran.scale(Math::float4(_GetRealHeight(),_GetRealRadius()*2,_GetRealHeight(),1.f)); } } #endif