6e8fbca745
match the genesis editor version 1.3.0.653.
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ScriptRuntime
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{
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public enum GlobalShaderMatrix : int
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{
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View = 0, //0, g_View
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InverseView, // g_InverseView
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Proj, // g_Proj
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InverseViewProj, // g_InvViewProj
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LightView, // g_LightView
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LightProj0, // g_LightProj[0]
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LightProj1, // g_LightProj[1]
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LightProj2, // g_LightProj[2]
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LightProj3, // g_LightProj[3]
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}
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public enum GlobalShaderVector : int
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{
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AmbientColor = 15, // g_Ambient
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CameraPos, // g_CameraPos
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CameraParam, // g_CameraParam
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ScreenSize, // g_ScreenSize
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ShadowMapSize, // g_ShadowMapSize
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SoftShadowParam, // g_SoftShadowParam
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ShadowColor, // g_ShadowColor
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DebugCameraColor, // g_DebugColor
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FogColor, // g_FogColor
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FogParam, // g_FogParam
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Time, // g_Time
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}
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}
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