genesis-3d_engine/Engine/script/runtimelibrary/GlobalShaderParam.cs

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace ScriptRuntime
{
public enum GlobalShaderMatrix : int
{
View = 0, //0, g_View
InverseView, // g_InverseView
Proj, // g_Proj
InverseViewProj, // g_InvViewProj
LightView, // g_LightView
LightProj0, // g_LightProj[0]
LightProj1, // g_LightProj[1]
LightProj2, // g_LightProj[2]
LightProj3, // g_LightProj[3]
}
public enum GlobalShaderVector : int
{
AmbientColor = 15, // g_Ambient
CameraPos, // g_CameraPos
CameraParam, // g_CameraParam
ScreenSize, // g_ScreenSize
ShadowMapSize, // g_ShadowMapSize
SoftShadowParam, // g_SoftShadowParam
ShadowColor, // g_ShadowColor
DebugCameraColor, // g_DebugColor
FogColor, // g_FogColor
FogParam, // g_FogParam
Time, // g_Time
}
}