6e8fbca745
match the genesis editor version 1.3.0.653.
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef GPUProgramD3D9_H_
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#define GPUProgramD3D9_H_
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#include "base/GPUProgram.h"
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namespace D3D9
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{
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using namespace RenderBase;
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class GPUProgramD3D9 : public GPUProgram
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{
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__DeclareSubClass(GPUProgramD3D9,GPUProgram)
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public:
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/// constructor
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GPUProgramD3D9();
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/// destructor
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virtual ~GPUProgramD3D9();
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/// get d3d9 vs buffer
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IDirect3DVertexShader9* GetVertexShaderD3D9() const;
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/// get d3d9 ps buffer
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IDirect3DPixelShader9* GetPixelShaderD3D9() const;
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/// compile shader code,being deprecated
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void LoadBuffers();
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/// load shader code
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void LoadCodes();
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/// if using HLSL
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bool UseHLSL();
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private:
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bool m_useHLSL;
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IDirect3DVertexShader9* m_iVertexShaderD9;
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IDirect3DPixelShader9* m_iPixelShaderD9;
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};
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inline IDirect3DVertexShader9* GPUProgramD3D9::GetVertexShaderD3D9() const
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{
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return m_iVertexShaderD9;
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}
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inline IDirect3DPixelShader9* GPUProgramD3D9::GetPixelShaderD3D9() const
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{
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return m_iPixelShaderD9;
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}
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inline bool GPUProgramD3D9::UseHLSL()
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{
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return m_useHLSL;
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}
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}
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#endif //GPUProgramD3D9_H_
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