73 lines
2.3 KiB
C
73 lines
2.3 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#ifndef GPUProgramD3D9_H_
|
||
|
#define GPUProgramD3D9_H_
|
||
|
#include "base/GPUProgram.h"
|
||
|
|
||
|
namespace D3D9
|
||
|
{
|
||
|
using namespace RenderBase;
|
||
|
class GPUProgramD3D9 : public GPUProgram
|
||
|
{
|
||
|
__DeclareSubClass(GPUProgramD3D9,GPUProgram)
|
||
|
public:
|
||
|
/// constructor
|
||
|
GPUProgramD3D9();
|
||
|
/// destructor
|
||
|
virtual ~GPUProgramD3D9();
|
||
|
/// get d3d9 vs buffer
|
||
|
IDirect3DVertexShader9* GetVertexShaderD3D9() const;
|
||
|
/// get d3d9 ps buffer
|
||
|
IDirect3DPixelShader9* GetPixelShaderD3D9() const;
|
||
|
/// compile shader code,being deprecated
|
||
|
void LoadBuffers();
|
||
|
/// load shader code
|
||
|
void LoadCodes();
|
||
|
/// if using HLSL
|
||
|
bool UseHLSL();
|
||
|
private:
|
||
|
bool m_useHLSL;
|
||
|
IDirect3DVertexShader9* m_iVertexShaderD9;
|
||
|
IDirect3DPixelShader9* m_iPixelShaderD9;
|
||
|
|
||
|
};
|
||
|
|
||
|
inline IDirect3DVertexShader9* GPUProgramD3D9::GetVertexShaderD3D9() const
|
||
|
{
|
||
|
return m_iVertexShaderD9;
|
||
|
}
|
||
|
|
||
|
inline IDirect3DPixelShader9* GPUProgramD3D9::GetPixelShaderD3D9() const
|
||
|
{
|
||
|
return m_iPixelShaderD9;
|
||
|
}
|
||
|
|
||
|
inline bool GPUProgramD3D9::UseHLSL()
|
||
|
{
|
||
|
return m_useHLSL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif //GPUProgramD3D9_H_
|