genesis-3d_engine/Engine/foundation/math/transform44.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

233 lines
5.7 KiB
Objective-C

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#pragma once
#ifndef MATH_TRANSFORM44_H
#define MATH_TRANSFORM44_H
//------------------------------------------------------------------------------
/**
@class Math::transform44
A 4x4 matrix which is described by translation, rotation and scale.
*/
#include "math/matrix44.h"
#include "math/vector.h"
#include "math/point.h"
#include "math/quaternion.h"
//------------------------------------------------------------------------------
namespace Math
{
class transform44
{
public:
/// constructor
transform44();
/// set position
void setposition(const point& p);
/// get position
const point& getposition() const;
/// set rotate
void setrotate(const quaternion& r);
/// get rotate
const quaternion& getrotate() const;
/// set scale
void setscale(const vector& s);
/// get scale
const vector& getscale() const;
/// set optional rotate pivot
void setrotatepivot(const point& p);
/// get optional rotate pivot
const point& getrotatepivot() const;
/// set optional scale pivot
void setscalepivot(const point& p);
/// get optional scale pivot
const point& getscalepivot() const;
/// set optional offset matrix
void setoffset(const matrix44& m);
/// get optional offset matrix
const matrix44& getoffset() const;
/// return true if the transformation matrix is dirty
bool isdirty() const;
private:
point position;
quaternion rotate;
vector scale;
point rotatePivot;
point scalePivot;
matrix44 offset;
matrix44 matrix;
bool isDirty;
bool offsetValid;
};
//------------------------------------------------------------------------------
/**
*/
inline
transform44::transform44() :
position(0.0f, 0.0f, 0.0f),
rotate(0.0f, 0.0f, 0.0f, 1.0f),
scale(1.0f, 1.0f, 1.0f),
rotatePivot(0.0f, 0.0f, 0.0f),
scalePivot(0.0f, 0.0f, 0.0f),
offset(matrix44::identity()),
isDirty(false),
offsetValid(false)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setposition(const point& p)
{
this->position = p;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const point&
transform44::getposition() const
{
return this->position;
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setrotate(const quaternion& r)
{
this->rotate = r;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const quaternion&
transform44::getrotate() const
{
return this->rotate;
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setscale(const vector& s)
{
this->scale = s;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const vector&
transform44::getscale() const
{
return this->scale;
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setrotatepivot(const point& p)
{
this->rotatePivot = p;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const point&
transform44::getrotatepivot() const
{
return this->rotatePivot;
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setscalepivot(const point& p)
{
this->scalePivot = p;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const point&
transform44::getscalepivot() const
{
return this->scalePivot;
}
//------------------------------------------------------------------------------
/**
*/
inline void
transform44::setoffset(const matrix44& m)
{
this->offset = m;
this->offsetValid = true;
this->isDirty = true;
}
//------------------------------------------------------------------------------
/**
*/
inline const matrix44&
transform44::getoffset() const
{
return this->offset;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
transform44::isdirty() const
{
return this->isDirty;
}
} // namespace Math
//------------------------------------------------------------------------------
#endif