/**************************************************************************** Copyright (c) 2004, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef MATH_TRANSFORM44_H #define MATH_TRANSFORM44_H //------------------------------------------------------------------------------ /** @class Math::transform44 A 4x4 matrix which is described by translation, rotation and scale. */ #include "math/matrix44.h" #include "math/vector.h" #include "math/point.h" #include "math/quaternion.h" //------------------------------------------------------------------------------ namespace Math { class transform44 { public: /// constructor transform44(); /// set position void setposition(const point& p); /// get position const point& getposition() const; /// set rotate void setrotate(const quaternion& r); /// get rotate const quaternion& getrotate() const; /// set scale void setscale(const vector& s); /// get scale const vector& getscale() const; /// set optional rotate pivot void setrotatepivot(const point& p); /// get optional rotate pivot const point& getrotatepivot() const; /// set optional scale pivot void setscalepivot(const point& p); /// get optional scale pivot const point& getscalepivot() const; /// set optional offset matrix void setoffset(const matrix44& m); /// get optional offset matrix const matrix44& getoffset() const; /// return true if the transformation matrix is dirty bool isdirty() const; private: point position; quaternion rotate; vector scale; point rotatePivot; point scalePivot; matrix44 offset; matrix44 matrix; bool isDirty; bool offsetValid; }; //------------------------------------------------------------------------------ /** */ inline transform44::transform44() : position(0.0f, 0.0f, 0.0f), rotate(0.0f, 0.0f, 0.0f, 1.0f), scale(1.0f, 1.0f, 1.0f), rotatePivot(0.0f, 0.0f, 0.0f), scalePivot(0.0f, 0.0f, 0.0f), offset(matrix44::identity()), isDirty(false), offsetValid(false) { // empty } //------------------------------------------------------------------------------ /** */ inline void transform44::setposition(const point& p) { this->position = p; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const point& transform44::getposition() const { return this->position; } //------------------------------------------------------------------------------ /** */ inline void transform44::setrotate(const quaternion& r) { this->rotate = r; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const quaternion& transform44::getrotate() const { return this->rotate; } //------------------------------------------------------------------------------ /** */ inline void transform44::setscale(const vector& s) { this->scale = s; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const vector& transform44::getscale() const { return this->scale; } //------------------------------------------------------------------------------ /** */ inline void transform44::setrotatepivot(const point& p) { this->rotatePivot = p; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const point& transform44::getrotatepivot() const { return this->rotatePivot; } //------------------------------------------------------------------------------ /** */ inline void transform44::setscalepivot(const point& p) { this->scalePivot = p; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const point& transform44::getscalepivot() const { return this->scalePivot; } //------------------------------------------------------------------------------ /** */ inline void transform44::setoffset(const matrix44& m) { this->offset = m; this->offsetValid = true; this->isDirty = true; } //------------------------------------------------------------------------------ /** */ inline const matrix44& transform44::getoffset() const { return this->offset; } //------------------------------------------------------------------------------ /** */ inline bool transform44::isdirty() const { return this->isDirty; } } // namespace Math //------------------------------------------------------------------------------ #endif