genesis-3d_engine/Engine/foundation/io/xmlwriter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

94 lines
3.6 KiB
Objective-C

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class IO::XmlWriter
Write XML-formatted data to a stream.
*/
#include "io/streamwriter.h"
#include "tinyxml/tinyxml.h"
#include "util/scriptbind.h"
#include "util/assetpath.h"
//------------------------------------------------------------------------------
namespace IO
{
class XmlWriter : public IO::StreamWriter
{
__DeclareClass(XmlWriter);
__ScriptBind
public:
/// constructor
XmlWriter();
/// destructor
virtual ~XmlWriter();
/// begin writing the stream
virtual bool Open();
/// end writing the stream
virtual void Close();
/// begin a new node under the current node
bool BeginNode(const Util::String& nodeName);
/// end current node, set current node to parent
void EndNode();
/// write content text
void WriteContent(const Util::String& text);
/// write a comment
void WriteComment(const Util::String& comment);
/// set string attribute on current node
void SetString(const Util::String& name, const Util::String& value);
/// set bool attribute on current node
void SetBool(const Util::String& name, bool value);
/// set int attribute on current node
void SetInt(const Util::String& name, int value);
/// set float attribute on current node
void SetFloat(const Util::String& name, float value);
/// set float2 attribute on current node
void SetFloat2(const Util::String& name, const Math::float2& value);
/// set float3 attribute on current node
void SetFloat3(const Util::String& name, const Math::float3& value);
/// set float4 attribute on current node
void SetFloat4(const Util::String& name, const Math::float4& value);
/// set matrix44 attribute on current node
void SetMatrix44(const Util::String& name, const Math::matrix44& value);
/// set assetPath attribute on current node
void SetAssetPath(const Util::String& name, const Util::AssetPath& value);
/// generic setter, template specializations implemented in nebula3/code/addons/nebula2
template<typename T> void Set(const Util::String& name, const T &value);
private:
TiXmlDocument* xmlDocument;
TiXmlElement* curNode;
};
} // namespace IO
//------------------------------------------------------------------------------