/**************************************************************************** Copyright (c) 2006, Radon Labs GmbH Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once //------------------------------------------------------------------------------ /** @class IO::XmlWriter Write XML-formatted data to a stream. */ #include "io/streamwriter.h" #include "tinyxml/tinyxml.h" #include "util/scriptbind.h" #include "util/assetpath.h" //------------------------------------------------------------------------------ namespace IO { class XmlWriter : public IO::StreamWriter { __DeclareClass(XmlWriter); __ScriptBind public: /// constructor XmlWriter(); /// destructor virtual ~XmlWriter(); /// begin writing the stream virtual bool Open(); /// end writing the stream virtual void Close(); /// begin a new node under the current node bool BeginNode(const Util::String& nodeName); /// end current node, set current node to parent void EndNode(); /// write content text void WriteContent(const Util::String& text); /// write a comment void WriteComment(const Util::String& comment); /// set string attribute on current node void SetString(const Util::String& name, const Util::String& value); /// set bool attribute on current node void SetBool(const Util::String& name, bool value); /// set int attribute on current node void SetInt(const Util::String& name, int value); /// set float attribute on current node void SetFloat(const Util::String& name, float value); /// set float2 attribute on current node void SetFloat2(const Util::String& name, const Math::float2& value); /// set float3 attribute on current node void SetFloat3(const Util::String& name, const Math::float3& value); /// set float4 attribute on current node void SetFloat4(const Util::String& name, const Math::float4& value); /// set matrix44 attribute on current node void SetMatrix44(const Util::String& name, const Math::matrix44& value); /// set assetPath attribute on current node void SetAssetPath(const Util::String& name, const Util::AssetPath& value); /// generic setter, template specializations implemented in nebula3/code/addons/nebula2 template void Set(const Util::String& name, const T &value); private: TiXmlDocument* xmlDocument; TiXmlElement* curNode; }; } // namespace IO //------------------------------------------------------------------------------