genesis-3d_engine/Engine/app/Lightmap/lightmapSetting.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

114 lines
3.5 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#ifndef __LIGHTMAPSETTING_H__
#define __LIGHTMAPSETTING_H__
#include "foundation/core/singleton.h"
#include "resource/resource.h"
#include "addons/resource/resourcemanager.h"
#include "appframework/serialization.h"
namespace App
{
typedef Util::StringAtom LightmapName;
typedef Util::Dictionary<LightmapName, GPtr<Resources::TextureResInfo> > LightMapInfos;
typedef Util::Dictionary<int, LightmapName > LightmapIndexToName;
class LightmapSetting
{
private:
/// constructor
LightmapSetting();
/// destructor
virtual ~LightmapSetting();
public:
/// get lightmapTexture handle
RenderBase::TextureHandle GetLightmapTexHandle(int lightmapIndex,int subIndex);
/// clearn up lightmap resource detail
void ClearLightmapInfos();
/// set lightmap by lightmapIndex and subIndex
void SetLightmap(int lightmapIndex, int subIndex, Util::String & lightmapName);
/// set lightmap by combinIndex
void SetLightmap(int lightmapCombinIndex, Util::String & lightmapName);
/// get lightmap
void GetLightmap( int lightmapIndex, int subIndex, LightmapName &LightmapName ) const;
/// update the exist all lightmaps
#ifdef __GENESIS_EDITOR__
void UpdateLightmaps();
/// update single lightmap
void UpdateSingleLightmap(Resources::ResourceId);
#endif
/// get instance
static LightmapSetting& GetInstance()
{
static LightmapSetting lightmapSetting;
return lightmapSetting;
}
/// get indexToName counts
SizeT GetLightmapCounts() const
{
return indexToName.Size();
}
/// get indexToName map
const LightmapIndexToName & GetINdexToNameMap() const
{
return indexToName;
}
/// preload lightmaps
void PreLoadLightmaps();
private:
LightMapInfos m_LightmapInfos;
LightmapIndexToName indexToName;
//int m_LightmapTextureCount;
};
class LightmapFile: public Core::RefCounted, App::ISerialization
{
__DeclareClass(LightmapFile)
public:
LightmapFile(){ }
virtual ~LightmapFile(){ }
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
virtual Version GetVersion() const ;
// @ISerialization::Load
virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ) ;
// @ISerialization::Save
virtual void Save( AppWriter* pWriter ) const ;
};
} // namespace InputFeature
#endif //__LIGHTMAPSETTING_H__