/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #ifndef __LIGHTMAPSETTING_H__ #define __LIGHTMAPSETTING_H__ #include "foundation/core/singleton.h" #include "resource/resource.h" #include "addons/resource/resourcemanager.h" #include "appframework/serialization.h" namespace App { typedef Util::StringAtom LightmapName; typedef Util::Dictionary > LightMapInfos; typedef Util::Dictionary LightmapIndexToName; class LightmapSetting { private: /// constructor LightmapSetting(); /// destructor virtual ~LightmapSetting(); public: /// get lightmapTexture handle RenderBase::TextureHandle GetLightmapTexHandle(int lightmapIndex,int subIndex); /// clearn up lightmap resource detail void ClearLightmapInfos(); /// set lightmap by lightmapIndex and subIndex void SetLightmap(int lightmapIndex, int subIndex, Util::String & lightmapName); /// set lightmap by combinIndex void SetLightmap(int lightmapCombinIndex, Util::String & lightmapName); /// get lightmap void GetLightmap( int lightmapIndex, int subIndex, LightmapName &LightmapName ) const; /// update the exist all lightmaps #ifdef __GENESIS_EDITOR__ void UpdateLightmaps(); /// update single lightmap void UpdateSingleLightmap(Resources::ResourceId); #endif /// get instance static LightmapSetting& GetInstance() { static LightmapSetting lightmapSetting; return lightmapSetting; } /// get indexToName counts SizeT GetLightmapCounts() const { return indexToName.Size(); } /// get indexToName map const LightmapIndexToName & GetINdexToNameMap() const { return indexToName; } /// preload lightmaps void PreLoadLightmaps(); private: LightMapInfos m_LightmapInfos; LightmapIndexToName indexToName; //int m_LightmapTextureCount; }; class LightmapFile: public Core::RefCounted, App::ISerialization { __DeclareClass(LightmapFile) public: LightmapFile(){ } virtual ~LightmapFile(){ } // @ISerialization::GetVersion. when change storage, must add SerializeVersion count virtual Version GetVersion() const ; // @ISerialization::Load virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ) ; // @ISerialization::Save virtual void Save( AppWriter* pWriter ) const ; }; } // namespace InputFeature #endif //__LIGHTMAPSETTING_H__