genesis-3d_engine/Engine/addons/resource/CMakeLists.txt
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

167 lines
4.0 KiB
CMake

#****************************************************************************
# Copyright (c) 2011-2013,WebJet Business Division,CYOU
#
# http://www.genesis-3d.com.cn
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#****************************************************************************
##################################################################################
#Build Resource
##################################################################################
# folder
SET ( _HEADER_FILES
animationres.h
animationresloader.h
animationressaver.h
DDS_Header.h
ETC_Header.h
imageres.h
imageresloader.h
imageoperations.h
meshres.h
meshresloader.h
meshressaver.h
materialres.h
materialresloader.h
materialressaver.h
physxmaterialres.h
physxmaterialloader.h
physxmaterialsaver.h
PVRTC_Header.h
reslable.h
resourcebase.h
resource.h
resourcepriority.h
resinfo.h
resource_fwd_decl.h
resource_stdneb.h
resourceinterface.h
resourceserver.h
skeletonres.h
skeletonresloader.h
skeletonressaver.h
spritepackageres.h
spritepackageresloader.h
spritepackageressaver.h
resourcemanager.h
rawres.h
rawresloader.h
rawressaver.h
templateres.h
templateresloader.h
templateressaver.h
audiores.h
audioresloader.h
audioressaver.h
DXTextureDecompress.h
DataChunkPacket.h
meshSpliter.h
FloatsCompression.h
UnsignedIntPacking.h
UnsignedIntUnpacking.h
)
# folder
SET ( _SOURCE_FILES
animationres.cc
animationresloader.cc
animationressaver.cc
imageres.cc
imageresloader.cc
imageoperations.cc
meshres.cc
meshresloader.cc
meshressaver.cc
materialres.cc
materialresloader.cc
materialressaver.cc
physxmaterialres.cc
physxmaterialloader.cc
physxmaterialsaver.cc
resource.cc
resourcepriority.cc
resinfo.cc
resource_stdneb.cc
resourceinterface.cc
resourceserver.cc
skeletonres.cc
skeletonresloader.cc
skeletonressaver.cc
spritepackageres.cc
spritepackageresloader.cc
spritepackageressaver.cc
resourcemanager.cc
rawres.cc
rawresloader.cc
rawressaver.cc
templateres.cc
templateresloader.cc
templateressaver.cc
audiores.cc
audioresloader.cc
audioressaver.cc
DXTextureDecompress.cc
ETC_Header.cc
meshSpliter.cc
FloatsCompression.cc
UnsignedIntPacking.cc
UnsignedIntUnpacking.cc
)
#<-------- Additional Include Directories ------------------>
INCLUDE_DIRECTORIES(
#TODO:Make this clear and simple
${CMAKE_SOURCE_DIR}/foundation
${CMAKE_SOURCE_DIR}/rendersystem
${CMAKE_SOURCE_DIR}/extincludes
${CMAKE_SOURCE_DIR}/depends
${CMAKE_SOURCE_DIR}/depends/boostWraper
# should remove later
${CMAKE_SOURCE_DIR}/graphicsystem
#${CMAKE_SOURCE_DIR}/addons/shardercompiler/
#${CMAKE_SOURCE_DIR}/addons/shadercompiler/Compilers
${CMAKE_SOURCE_DIR}/addons/shadercompiler/win
${CMAKE_SOURCE_DIR}/addons
${CMAKE_SOURCE_DIR}/
)
ADD_LIBRARY(
Resource
STATIC
#header
${_HEADER_FILES}
#SOURCE
${_SOURCE_FILES}
)
#Organize projects into folders
SET_PROPERTY(TARGET Resource PROPERTY FOLDER "3.Addons")
#Compile properties
_MACRO_TREAT_WARRINGS_AS_ERRORS( Resource )
#_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( Resource .lib )