#**************************************************************************** # Copyright (c) 2011-2013,WebJet Business Division,CYOU # # http://www.genesis-3d.com.cn # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. #**************************************************************************** ################################################################################## #Build Resource ################################################################################## # folder SET ( _HEADER_FILES animationres.h animationresloader.h animationressaver.h DDS_Header.h ETC_Header.h imageres.h imageresloader.h imageoperations.h meshres.h meshresloader.h meshressaver.h materialres.h materialresloader.h materialressaver.h physxmaterialres.h physxmaterialloader.h physxmaterialsaver.h PVRTC_Header.h reslable.h resourcebase.h resource.h resourcepriority.h resinfo.h resource_fwd_decl.h resource_stdneb.h resourceinterface.h resourceserver.h skeletonres.h skeletonresloader.h skeletonressaver.h spritepackageres.h spritepackageresloader.h spritepackageressaver.h resourcemanager.h rawres.h rawresloader.h rawressaver.h templateres.h templateresloader.h templateressaver.h audiores.h audioresloader.h audioressaver.h DXTextureDecompress.h DataChunkPacket.h meshSpliter.h FloatsCompression.h UnsignedIntPacking.h UnsignedIntUnpacking.h ) # folder SET ( _SOURCE_FILES animationres.cc animationresloader.cc animationressaver.cc imageres.cc imageresloader.cc imageoperations.cc meshres.cc meshresloader.cc meshressaver.cc materialres.cc materialresloader.cc materialressaver.cc physxmaterialres.cc physxmaterialloader.cc physxmaterialsaver.cc resource.cc resourcepriority.cc resinfo.cc resource_stdneb.cc resourceinterface.cc resourceserver.cc skeletonres.cc skeletonresloader.cc skeletonressaver.cc spritepackageres.cc spritepackageresloader.cc spritepackageressaver.cc resourcemanager.cc rawres.cc rawresloader.cc rawressaver.cc templateres.cc templateresloader.cc templateressaver.cc audiores.cc audioresloader.cc audioressaver.cc DXTextureDecompress.cc ETC_Header.cc meshSpliter.cc FloatsCompression.cc UnsignedIntPacking.cc UnsignedIntUnpacking.cc ) #<-------- Additional Include Directories ------------------> INCLUDE_DIRECTORIES( #TODO:Make this clear and simple ${CMAKE_SOURCE_DIR}/foundation ${CMAKE_SOURCE_DIR}/rendersystem ${CMAKE_SOURCE_DIR}/extincludes ${CMAKE_SOURCE_DIR}/depends ${CMAKE_SOURCE_DIR}/depends/boostWraper # should remove later ${CMAKE_SOURCE_DIR}/graphicsystem #${CMAKE_SOURCE_DIR}/addons/shardercompiler/ #${CMAKE_SOURCE_DIR}/addons/shadercompiler/Compilers ${CMAKE_SOURCE_DIR}/addons/shadercompiler/win ${CMAKE_SOURCE_DIR}/addons ${CMAKE_SOURCE_DIR}/ ) ADD_LIBRARY( Resource STATIC #header ${_HEADER_FILES} #SOURCE ${_SOURCE_FILES} ) #Organize projects into folders SET_PROPERTY(TARGET Resource PROPERTY FOLDER "3.Addons") #Compile properties _MACRO_TREAT_WARRINGS_AS_ERRORS( Resource ) #_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( Resource .lib )