genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ResourceSkin.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

82 lines
2.4 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_RESOURCE_SKIN_H__
#define __MYGUI_RESOURCE_SKIN_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_SubWidgetBinding.h"
#include "MyGUI_ChildSkinInfo.h"
#include "MyGUI_MaskPickInfo.h"
#include "MyGUI_IResource.h"
#include "MyGUI_SubWidgetInfo.h"
namespace MyGUI
{
// вспомогательный класс для инициализации одного скина
class MYGUI_EXPORT ResourceSkin :
public IResource
{
MYGUI_RTTI_DERIVED( ResourceSkin )
public:
ResourceSkin();
virtual ~ResourceSkin();
virtual void deserialization(xml::ElementPtr _node, Version _version);
const IntSize& getSize() const;
const std::string& getTextureName() const;
const VectorSubWidgetInfo& getBasisInfo() const;
const MapWidgetStateInfo& getStateInfo() const;
const MapString& getProperties() const;
const VectorChildSkinInfo& getChild() const;
const std::string& getSkinName() const;
private:
void setInfo(const IntSize& _size, const std::string& _texture);
void addInfo(const SubWidgetBinding& _bind);
void addProperty(const std::string& _key, const std::string& _value);
void addChild(const ChildSkinInfo& _child);
void clear();
void checkState(const MapStateInfo& _states);
void checkState(const std::string& _name);
void checkBasis();
void fillState(const MapStateInfo& _states, size_t _index);
private:
IntSize mSize;
std::string mTexture;
VectorSubWidgetInfo mBasis;
MapWidgetStateInfo mStates;
// дополнительные параметры скина
MapString mProperties;
// дети скина
VectorChildSkinInfo mChilds;
std::string mSkinName;
};
} // namespace MyGUI
#endif // __MYGUI_RESOURCE_SKIN_H__