genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_RenderManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

78 lines
2.3 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*!
@file
@author Albert Semenov
@date 04/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_RENDER_MANAGER_H__
#define __MYGUI_RENDER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_IVertexBuffer.h"
#include "MyGUI_IRenderTarget.h"
namespace MyGUI
{
class MYGUI_EXPORT RenderManager :
public Singleton<RenderManager>
{
public:
/** Create vertex buffer.
This method should create vertex buffer with triangles list type,
each vertex have position, colour, texture coordinates.
*/
virtual IVertexBuffer* createVertexBuffer() = 0;
/** Destroy vertex buffer */
virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0;
/** Create empty texture instance */
virtual ITexture* createTexture(const std::string& _name) = 0;
/** Destroy texture */
virtual void destroyTexture(ITexture* _texture) = 0;
/** Get texture by name */
virtual ITexture* getTexture(const std::string& _name) = 0;
//FIXME возможно перенести в структуру о рендер таргете
virtual const IntSize& getViewSize() const = 0;
/** Get current vertex colour type */
virtual VertexColourType getVertexFormat() = 0;
/** Check if texture format supported by hardware */
virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage);
#if MYGUI_DEBUG_MODE == 1
/** Check if texture is valid */
virtual bool checkTexture(ITexture* _texture);
#endif
protected:
virtual void onResizeView(const IntSize& _viewSize);
virtual void onRenderToTarget(IRenderTarget* _target, bool _update);
virtual void onFrameEvent(float _time);
};
} // namespace MyGUI
#endif // __MYGUI_RENDER_MANAGER_H__