/*! @file @author Albert Semenov @date 04/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_RENDER_MANAGER_H__ #define __MYGUI_RENDER_MANAGER_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Singleton.h" #include "MyGUI_RenderFormat.h" #include "MyGUI_ITexture.h" #include "MyGUI_IVertexBuffer.h" #include "MyGUI_IRenderTarget.h" namespace MyGUI { class MYGUI_EXPORT RenderManager : public Singleton { public: /** Create vertex buffer. This method should create vertex buffer with triangles list type, each vertex have position, colour, texture coordinates. */ virtual IVertexBuffer* createVertexBuffer() = 0; /** Destroy vertex buffer */ virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0; /** Create empty texture instance */ virtual ITexture* createTexture(const std::string& _name) = 0; /** Destroy texture */ virtual void destroyTexture(ITexture* _texture) = 0; /** Get texture by name */ virtual ITexture* getTexture(const std::string& _name) = 0; //FIXME возможно перенести в структуру о рендер таргете virtual const IntSize& getViewSize() const = 0; /** Get current vertex colour type */ virtual VertexColourType getVertexFormat() = 0; /** Check if texture format supported by hardware */ virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage); #if MYGUI_DEBUG_MODE == 1 /** Check if texture is valid */ virtual bool checkTexture(ITexture* _texture); #endif protected: virtual void onResizeView(const IntSize& _viewSize); virtual void onRenderToTarget(IRenderTarget* _target, bool _update); virtual void onFrameEvent(float _time); }; } // namespace MyGUI #endif // __MYGUI_RENDER_MANAGER_H__