genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_LayoutManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

87 lines
2.7 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_LAYOUT_MANAGER_H__
#define __MYGUI_LAYOUT_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ResourceLayout.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
typedef delegates::CMultiDelegate3<Widget*, const std::string&, const std::string&> EventHandle_AddUserStringDelegate;
class MYGUI_EXPORT LayoutManager :
public Singleton<LayoutManager>,
public MemberObsolete<LayoutManager>
{
public:
LayoutManager();
void initialise();
void shutdown();
/** Load layout file
@param _file name of layout
@param _prefix will be added to all loaded widgets names
@param _parent widget to load on
@return Return vector of pointers of loaded root widgets (root == without parents)
*/
VectorWidgetPtr loadLayout(const std::string& _file, const std::string& _prefix = "", Widget* _parent = nullptr);
/** Unload layout (actually deletes vector of widgets returned by loadLayout) */
void unloadLayout(VectorWidgetPtr& _widgets);
/** Get ResourceLayout by name */
ResourceLayout* getByName(const std::string& _name, bool _throw = true) const;
/** Check if skin with specified name exist */
bool isExist(const std::string& _name) const;
/** Event : Multidelegate. UserString was added from layout.\n
signature : void method(MyGUI::Widget* _widget, const std::string& _key, const std::string& _value)
@param _widget Widget that got new UserString.
@param _key UserString key.
@param _key UserString value.
@note Happens only when UserString was loaded from layout, but not when it was added in code.
*/
EventHandle_AddUserStringDelegate
eventAddUserString;
const std::string& getCurrentLayout() const;
private:
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
private:
bool mIsInitialise;
std::string mCurrentLayoutName;
};
} // namespace MyGUI
#endif // __MYGUI_LAYOUT_MANAGER_H__