/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_LAYOUT_MANAGER_H__ #define __MYGUI_LAYOUT_MANAGER_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Singleton.h" #include "MyGUI_XmlDocument.h" #include "MyGUI_WidgetDefines.h" #include "MyGUI_ResourceLayout.h" #include "MyGUI_BackwardCompatibility.h" namespace MyGUI { typedef delegates::CMultiDelegate3 EventHandle_AddUserStringDelegate; class MYGUI_EXPORT LayoutManager : public Singleton, public MemberObsolete { public: LayoutManager(); void initialise(); void shutdown(); /** Load layout file @param _file name of layout @param _prefix will be added to all loaded widgets names @param _parent widget to load on @return Return vector of pointers of loaded root widgets (root == without parents) */ VectorWidgetPtr loadLayout(const std::string& _file, const std::string& _prefix = "", Widget* _parent = nullptr); /** Unload layout (actually deletes vector of widgets returned by loadLayout) */ void unloadLayout(VectorWidgetPtr& _widgets); /** Get ResourceLayout by name */ ResourceLayout* getByName(const std::string& _name, bool _throw = true) const; /** Check if skin with specified name exist */ bool isExist(const std::string& _name) const; /** Event : Multidelegate. UserString was added from layout.\n signature : void method(MyGUI::Widget* _widget, const std::string& _key, const std::string& _value) @param _widget Widget that got new UserString. @param _key UserString key. @param _key UserString value. @note Happens only when UserString was loaded from layout, but not when it was added in code. */ EventHandle_AddUserStringDelegate eventAddUserString; const std::string& getCurrentLayout() const; private: void _load(xml::ElementPtr _node, const std::string& _file, Version _version); private: bool mIsInitialise; std::string mCurrentLayoutName; }; } // namespace MyGUI #endif // __MYGUI_LAYOUT_MANAGER_H__