genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_LayerManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

101 lines
2.6 KiB
C++

/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_LAYER_MANAGER_H__
#define __MYGUI_LAYER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_ILayer.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT LayerManager :
public Singleton<LayerManager>,
public IUnlinkWidget,
public MemberObsolete<LayerManager>
{
public:
typedef std::vector<ILayer*> VectorLayer;
typedef Enumerator<VectorLayer> EnumeratorLayer;
public:
LayerManager();
void initialise();
void shutdown();
/** Attach widget to specific layer
@param _name Layer name
@param _item Widget pointer
*/
void attachToLayerNode(const std::string& _name, Widget* _item);
/** Detach widget from layer
@param _item Widget pointer
*/
void detachFromLayer(Widget* _item);
/** Up widget to be on top of its layer
@param _item Widget pointer
*/
void upLayerItem(Widget* _item);
/** Check is layer exist */
bool isExist(const std::string& _name) const;
/** Get layer nodes Enumerator */
EnumeratorLayer getEnumerator() const;
/** Get layer by name */
ILayer* getByName(const std::string& _name, bool _throw = true) const;
/** Get top visible and enabled widget at specified position */
Widget* getWidgetFromPoint(int _left, int _top);
/** Render all layers to specified target */
void renderToTarget(IRenderTarget* _target, bool _update);
void resizeView(const IntSize& _viewSize);
private:
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
void _unlinkWidget(Widget* _widget);
void clear();
void merge(VectorLayer& _layers);
void destroy(ILayer* _layer);
private:
VectorLayer mLayerNodes;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_LAYER_MANAGER_H__