/*! @file @author Albert Semenov @date 02/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_LAYER_MANAGER_H__ #define __MYGUI_LAYER_MANAGER_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Singleton.h" #include "MyGUI_Enumerator.h" #include "MyGUI_XmlDocument.h" #include "MyGUI_IUnlinkWidget.h" #include "MyGUI_ResourceManager.h" #include "MyGUI_ILayer.h" #include "MyGUI_BackwardCompatibility.h" namespace MyGUI { class MYGUI_EXPORT LayerManager : public Singleton, public IUnlinkWidget, public MemberObsolete { public: typedef std::vector VectorLayer; typedef Enumerator EnumeratorLayer; public: LayerManager(); void initialise(); void shutdown(); /** Attach widget to specific layer @param _name Layer name @param _item Widget pointer */ void attachToLayerNode(const std::string& _name, Widget* _item); /** Detach widget from layer @param _item Widget pointer */ void detachFromLayer(Widget* _item); /** Up widget to be on top of its layer @param _item Widget pointer */ void upLayerItem(Widget* _item); /** Check is layer exist */ bool isExist(const std::string& _name) const; /** Get layer nodes Enumerator */ EnumeratorLayer getEnumerator() const; /** Get layer by name */ ILayer* getByName(const std::string& _name, bool _throw = true) const; /** Get top visible and enabled widget at specified position */ Widget* getWidgetFromPoint(int _left, int _top); /** Render all layers to specified target */ void renderToTarget(IRenderTarget* _target, bool _update); void resizeView(const IntSize& _viewSize); private: void _load(xml::ElementPtr _node, const std::string& _file, Version _version); void _unlinkWidget(Widget* _widget); void clear(); void merge(VectorLayer& _layers); void destroy(ILayer* _layer); private: VectorLayer mLayerNodes; bool mIsInitialise; }; } // namespace MyGUI #endif // __MYGUI_LAYER_MANAGER_H__