genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_LayerItem.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

88 lines
2.2 KiB
C++

/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_LAYER_ITEM_H__
#define __MYGUI_LAYER_ITEM_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_LayerManager.h"
#include "MyGUI_ILayer.h"
#include "MyGUI_ILayerNode.h"
#include "MyGUI_ILayerItem.h"
#include "MyGUI_ISubWidget.h"
namespace MyGUI
{
class MYGUI_EXPORT LayerItem :
public ILayerItem
{
public:
LayerItem();
virtual ~LayerItem();
ILayer* getLayer() const;
virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
virtual void detachFromLayer();
virtual void upLayerItem();
void setRenderItemTexture(ITexture* _texture);
void addChildItem(LayerItem* _item);
void removeChildItem(LayerItem* _item);
void addChildNode(LayerItem* _item);
void removeChildNode(LayerItem* _item);
void addRenderItem(ISubWidget* _item);
void removeAllRenderItems();
void saveLayerItem();
void restoreLayerItem();
protected:
void attachToLayerItemNode(ILayerNode* _node, bool _deep);
void detachFromLayerItemNode(bool _deep);
private:
// актуально для рутового виджета
ILayer* mLayer;
// конкретный айтем находящийся в слое
ILayerNode* mLayerNode;
ILayerNode* mSaveLayerNode;
typedef std::vector<LayerItem*> VectorLayerItem;
// список наших детей айтемов
VectorLayerItem mLayerItems;
// список наших узлов
VectorLayerItem mLayerNodes;
// вектор всех детей сабскинов
VectorSubWidget mDrawItems;
ITexture* mTexture;
};
} // namespace MyGUI
#endif // __MYGUI_LAYER_ITEM_H__