/*! @file @author Albert Semenov @date 02/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_LAYER_ITEM_H__ #define __MYGUI_LAYER_ITEM_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_LayerManager.h" #include "MyGUI_ILayer.h" #include "MyGUI_ILayerNode.h" #include "MyGUI_ILayerItem.h" #include "MyGUI_ISubWidget.h" namespace MyGUI { class MYGUI_EXPORT LayerItem : public ILayerItem { public: LayerItem(); virtual ~LayerItem(); ILayer* getLayer() const; virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node); virtual void detachFromLayer(); virtual void upLayerItem(); void setRenderItemTexture(ITexture* _texture); void addChildItem(LayerItem* _item); void removeChildItem(LayerItem* _item); void addChildNode(LayerItem* _item); void removeChildNode(LayerItem* _item); void addRenderItem(ISubWidget* _item); void removeAllRenderItems(); void saveLayerItem(); void restoreLayerItem(); protected: void attachToLayerItemNode(ILayerNode* _node, bool _deep); void detachFromLayerItemNode(bool _deep); private: // актуально для рутового виджета ILayer* mLayer; // конкретный айтем находящийся в слое ILayerNode* mLayerNode; ILayerNode* mSaveLayerNode; typedef std::vector VectorLayerItem; // список наших детей айтемов VectorLayerItem mLayerItems; // список наших узлов VectorLayerItem mLayerNodes; // вектор всех детей сабскинов VectorSubWidget mDrawItems; ITexture* mTexture; }; } // namespace MyGUI #endif // __MYGUI_LAYER_ITEM_H__