genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_FontData.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/*!
@file
@author Albert Semenov
@date 06/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FONT_DATA_H__
#define __MYGUI_FONT_DATA_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
namespace FontCodeType
{
enum Enum
{
Tab = 0x0009,
LF = 0x000A,
CR = 0x000D,
Space = 0x0020,
NEL = 0x0085,
// The following are special code points. These are used represent displayable text elements that do not correspond to
// any actual Unicode code point. To prevent collisions, they must be defined with values higher than that of the
// highest valid Unicode code point (0x10FFFF as of Unicode 6.1).
Selected = 0xFFFFFFFC, // Used for rendering text selections when they have input focus.
SelectedBack = 0xFFFFFFFD, // Used for rendering text selections when they don't have input focus.
Cursor = 0xFFFFFFFE, // Used for rendering the blinking text cursor.
NotDefined = 0xFFFFFFFF // Used to render substitute glyphs for characters that aren't supported by the current font.
};
}
// информация об одном символе
struct GlyphInfo
{
GlyphInfo(
Char _codePoint = 0U,
float _width = 0.0f,
float _height = 0.0f,
float _advance = 0.0f,
float _bearingX = 0.0f,
float _bearingY = 0.0f,
const FloatRect& _uvRect = FloatRect()) :
codePoint(_codePoint),
width(_width),
height(_height),
advance(_advance),
bearingX(_bearingX),
bearingY(_bearingY),
uvRect(_uvRect)
{
}
Char codePoint;
float width;
float height;
float advance;
float bearingX;
float bearingY;
FloatRect uvRect;
};
typedef std::vector<GlyphInfo> VectorGlyphInfo;
} // namespace MyGUI
#endif // __MYGUI_FONT_DATA_H__