genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxvisualdebuggersdk/PvdObjectModelBaseTypeDefs.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

63 lines
2.7 KiB
C

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#define THERE_IS_NO_INCLUDE_GUARD_HERE_FOR_A_REASON
#ifndef DECLARE_BASE_PVD_TYPE
#define DECLARE_BASE_PVD_TYPE(x)
#endif
DECLARE_BASE_PVD_TYPE( PxI8 )
DECLARE_BASE_PVD_TYPE( PxU8 )
DECLARE_BASE_PVD_TYPE( PxI16 )
DECLARE_BASE_PVD_TYPE( PxU16 )
DECLARE_BASE_PVD_TYPE( PxI32 )
DECLARE_BASE_PVD_TYPE( PxU32 )
DECLARE_BASE_PVD_TYPE( PxI64 )
DECLARE_BASE_PVD_TYPE( PxU64 )
DECLARE_BASE_PVD_TYPE( PxF32 )
DECLARE_BASE_PVD_TYPE( PxF64 )
DECLARE_BASE_PVD_TYPE( PvdBool )
DECLARE_BASE_PVD_TYPE( PvdColor )
DECLARE_BASE_PVD_TYPE( String ) //Not allowed inside the object model itself
DECLARE_BASE_PVD_TYPE( StringHandle ) //StringTable::strToHandle
DECLARE_BASE_PVD_TYPE( ObjectRef ) //Reference to another object.
DECLARE_BASE_PVD_TYPE( VoidPtr ) //void*, so varies size by platform
DECLARE_BASE_PVD_TYPE( PxVec2 )
DECLARE_BASE_PVD_TYPE( PxVec3 )
DECLARE_BASE_PVD_TYPE( PxVec4 )
DECLARE_BASE_PVD_TYPE( PxBounds3 )
DECLARE_BASE_PVD_TYPE( PxQuat )
DECLARE_BASE_PVD_TYPE( PxTransform )
DECLARE_BASE_PVD_TYPE( PxMat33 )
DECLARE_BASE_PVD_TYPE( PxMat44 )
DECLARE_BASE_PVD_TYPE( PxMat34Legacy )
DECLARE_BASE_PVD_TYPE( U32Array4 )
#undef THERE_IS_NO_INCLUDE_GUARD_HERE_FOR_A_REASON