// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #define THERE_IS_NO_INCLUDE_GUARD_HERE_FOR_A_REASON #ifndef DECLARE_BASE_PVD_TYPE #define DECLARE_BASE_PVD_TYPE(x) #endif DECLARE_BASE_PVD_TYPE( PxI8 ) DECLARE_BASE_PVD_TYPE( PxU8 ) DECLARE_BASE_PVD_TYPE( PxI16 ) DECLARE_BASE_PVD_TYPE( PxU16 ) DECLARE_BASE_PVD_TYPE( PxI32 ) DECLARE_BASE_PVD_TYPE( PxU32 ) DECLARE_BASE_PVD_TYPE( PxI64 ) DECLARE_BASE_PVD_TYPE( PxU64 ) DECLARE_BASE_PVD_TYPE( PxF32 ) DECLARE_BASE_PVD_TYPE( PxF64 ) DECLARE_BASE_PVD_TYPE( PvdBool ) DECLARE_BASE_PVD_TYPE( PvdColor ) DECLARE_BASE_PVD_TYPE( String ) //Not allowed inside the object model itself DECLARE_BASE_PVD_TYPE( StringHandle ) //StringTable::strToHandle DECLARE_BASE_PVD_TYPE( ObjectRef ) //Reference to another object. DECLARE_BASE_PVD_TYPE( VoidPtr ) //void*, so varies size by platform DECLARE_BASE_PVD_TYPE( PxVec2 ) DECLARE_BASE_PVD_TYPE( PxVec3 ) DECLARE_BASE_PVD_TYPE( PxVec4 ) DECLARE_BASE_PVD_TYPE( PxBounds3 ) DECLARE_BASE_PVD_TYPE( PxQuat ) DECLARE_BASE_PVD_TYPE( PxTransform ) DECLARE_BASE_PVD_TYPE( PxMat33 ) DECLARE_BASE_PVD_TYPE( PxMat44 ) DECLARE_BASE_PVD_TYPE( PxMat34Legacy ) DECLARE_BASE_PVD_TYPE( U32Array4 ) #undef THERE_IS_NO_INCLUDE_GUARD_HERE_FOR_A_REASON