73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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#ifndef PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H
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#define PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H
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#include "physxprofilesdk/PxProfileBase.h"
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#include "physxprofilesdk/PxProfileEventId.h"
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//Define before including header in order to enable a different
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//compile time event profile threshold.
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#ifndef PX_PROFILE_EVENT_PROFILE_THRESHOLD
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#define PX_PROFILE_EVENT_PROFILE_THRESHOLD EventPriorities::Medium
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#endif
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namespace physx { namespace profile {
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struct EventPriorities
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{
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enum Enum
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{
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None, // the filter setting to kill all events
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Coarse,
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Medium,
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Detail,
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Never // the priority to set for an event if it should never fire.
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};
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};
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//Gets the priority for a given event.
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//specialize this object in order to get the priorities setup correctly
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template<PxU16 TEventId>
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struct EventPriority { static const PxU32 val = EventPriorities::Medium; };
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template<PxU16 TEventId>
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struct EventFilter
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{
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static const bool val = EventPriority<TEventId>::val <= PX_PROFILE_EVENT_PROFILE_THRESHOLD;
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};
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}}
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#define PX_PROFILE_EVENT_PRIORITY_VALUE(subsystem, eventId ) physx::profile::EventPriority<physx::profile::EventIds::subsystem##eventId>::val
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#define PX_PROFILE_EVENT_FILTER_VALUE( subsystem, eventId ) physx::profile::EventFilter<physx::profile::EventIds::subsystem##eventId>::val
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#define PX_PROFILE_EVENT_ID( subsystem, eventId ) physx::PxProfileCompileTimeFilteredEventId<PX_PROFILE_EVENT_FILTER_VALUE( subsystem, eventId )>( physx::profile::EventIds::subsystem##eventId )
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#endif // PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H
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