// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H #define PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H #include "physxprofilesdk/PxProfileBase.h" #include "physxprofilesdk/PxProfileEventId.h" //Define before including header in order to enable a different //compile time event profile threshold. #ifndef PX_PROFILE_EVENT_PROFILE_THRESHOLD #define PX_PROFILE_EVENT_PROFILE_THRESHOLD EventPriorities::Medium #endif namespace physx { namespace profile { struct EventPriorities { enum Enum { None, // the filter setting to kill all events Coarse, Medium, Detail, Never // the priority to set for an event if it should never fire. }; }; //Gets the priority for a given event. //specialize this object in order to get the priorities setup correctly template struct EventPriority { static const PxU32 val = EventPriorities::Medium; }; template struct EventFilter { static const bool val = EventPriority::val <= PX_PROFILE_EVENT_PROFILE_THRESHOLD; }; }} #define PX_PROFILE_EVENT_PRIORITY_VALUE(subsystem, eventId ) physx::profile::EventPriority::val #define PX_PROFILE_EVENT_FILTER_VALUE( subsystem, eventId ) physx::profile::EventFilter::val #define PX_PROFILE_EVENT_ID( subsystem, eventId ) physx::PxProfileCompileTimeFilteredEventId( physx::profile::EventIds::subsystem##eventId ) #endif // PX_PROFILE_COMPILE_TIME_EVENT_FILTER_H