genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxTransform.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

206 lines
5.9 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_TRANSFORM_H
#define PX_FOUNDATION_PX_TRANSFORM_H
/** \addtogroup foundation
@{
*/
#include "foundation/PxQuat.h"
#include "foundation/PxPlane.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/*!
\brief class representing a rigid euclidean transform as a quaternion and a vector
*/
class PxTransform
{
public:
PxQuat q;
PxVec3 p;
//#define PXTRANSFORM_DEFAULT_CONSTRUCT_NAN
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform()
#ifdef PXTRANSFORM_DEFAULT_CONSTRUCT_IDENTITY
: q(0, 0, 0, 1), p(0, 0, 0)
#elif defined(PXTRANSFORM_DEFAULT_CONSTRUCT_NAN)
#define invalid PxSqrt(-1.0f)
: q(invalid, invalid, invalid, invalid), p(invalid, invalid, invalid)
#undef invalid
#endif
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxVec3& position): q(0, 0, 0, 1), p(position)
{
}
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxQuat& orientation): q(orientation), p(0, 0, 0)
{
PX_ASSERT(orientation.isSane());
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(const PxVec3& p0, const PxQuat& q0): q(q0), p(p0)
{
PX_ASSERT(q0.isSane());
}
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxMat44& m); // defined in PxMat44.h
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator*(const PxTransform& x) const
{
PX_ASSERT(x.isSane());
return transform(x);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse() const
{
PX_ASSERT(isFinite());
return PxTransform(q.rotateInv(-p),q.getConjugate());
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3& input) const
{
PX_ASSERT(isFinite());
return q.rotate(input) + p;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv(const PxVec3& input) const
{
PX_ASSERT(isFinite());
return q.rotateInv(input-p);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate(const PxVec3& input) const
{
PX_ASSERT(isFinite());
return q.rotate(input);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv(const PxVec3& input) const
{
PX_ASSERT(isFinite());
return q.rotateInv(input);
}
//! Transform transform to parent (returns compound transform: first src, then *this)
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform(const PxTransform& src) const
{
PX_ASSERT(src.isSane());
PX_ASSERT(isSane());
// src = [srct, srcr] -> [r*srct + t, r*srcr]
return PxTransform(q.rotate(src.p) + p, q*src.q);
}
/**
\brief returns true if finite and q is a unit quaternion
*/
PX_CUDA_CALLABLE bool isValid() const
{
return p.isFinite() && q.isFinite() && q.isUnit();
}
/**
\brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid
*/
PX_CUDA_CALLABLE bool isSane() const
{
return isFinite() && q.isSane();
}
/**
\brief returns true if all elems are finite (not NAN or INF, etc.)
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite() const { return p.isFinite() && q.isFinite(); }
//! Transform transform from parent (returns compound transform: first src, then this->inverse)
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv(const PxTransform& src) const
{
PX_ASSERT(src.isSane());
PX_ASSERT(isFinite());
// src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr]
PxQuat qinv = q.getConjugate();
return PxTransform(qinv.rotate(src.p - p), qinv*src.q);
}
PX_CUDA_CALLABLE static PX_FORCE_INLINE PxTransform createIdentity()
{
return PxTransform(PxVec3(0));
}
/**
\brief transform plane
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxPlane& plane) const
{
PxVec3 transformedNormal = rotate(plane.n);
return PxPlane(transformedNormal, plane.d - p.dot(transformedNormal));
}
/**
\brief inverse-transform plane
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxPlane& plane) const
{
PxVec3 transformedNormal = rotateInv(plane.n);
return PxPlane(transformedNormal, plane.d + p.dot(plane.n));
}
/**
\brief return a normalized transform (i.e. one in which the quaternion has unit magnitude)
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized() const
{
return PxTransform(p, q.getNormalized());
}
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_FOUNDATION_PX_TRANSFORM_H