genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxSimpleTypes.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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6.3 KiB
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_SIMPLE_TYPES_H
#define PX_FOUNDATION_PX_SIMPLE_TYPES_H
/** \addtogroup foundation
@{
*/
// Platform specific types:
//Design note: Its OK to use int for general loop variables and temps.
#include "foundation/PxPreprocessor.h"
#include "foundation/Px.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
#if defined(PX_WINDOWS) || defined(PX_WINMODERN) || defined(DOXYGEN)
typedef signed __int64 PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned __int64 PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_LINUX) || defined(PX_ANDROID)
typedef signed long long PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned long long PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_APPLE)
typedef signed long long PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned long long PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_PS3)
typedef signed long long PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned long long PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_PSP2)
typedef signed long long PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned long long PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_X360)
typedef signed __int64 PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned __int64 PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#elif defined(PX_WII)
typedef signed long long PxI64;
typedef signed int PxI32;
typedef signed short PxI16;
typedef signed char PxI8;
typedef unsigned long long PxU64;
typedef unsigned int PxU32;
typedef unsigned short PxU16;
typedef unsigned char PxU8;
typedef float PxF32;
typedef double PxF64;
#else
#error Unknown platform!
#endif
PX_COMPILE_TIME_ASSERT(sizeof(PxI8)==1);
PX_COMPILE_TIME_ASSERT(sizeof(PxU8)==1);
PX_COMPILE_TIME_ASSERT(sizeof(PxI16)==2);
PX_COMPILE_TIME_ASSERT(sizeof(PxU16)==2);
PX_COMPILE_TIME_ASSERT(sizeof(PxI32)==4);
PX_COMPILE_TIME_ASSERT(sizeof(PxU32)==4);
PX_COMPILE_TIME_ASSERT(sizeof(PxI64)==8);
PX_COMPILE_TIME_ASSERT(sizeof(PxU64)==8);
// Type ranges
#define PX_MAX_I8 127 //maximum possible sbyte value, 0x7f
#define PX_MIN_I8 (-128) //minimum possible sbyte value, 0x80
#define PX_MAX_U8 255U //maximum possible ubyte value, 0xff
#define PX_MIN_U8 0 //minimum possible ubyte value, 0x00
#define PX_MAX_I16 32767 //maximum possible sword value, 0x7fff
#define PX_MIN_I16 (-32768) //minimum possible sword value, 0x8000
#define PX_MAX_U16 65535U //maximum possible uword value, 0xffff
#define PX_MIN_U16 0 //minimum possible uword value, 0x0000
#define PX_MAX_I32 2147483647 //maximum possible sdword value, 0x7fffffff
#define PX_MIN_I32 (-2147483647 - 1) //minimum possible sdword value, 0x80000000
#define PX_MAX_U32 4294967295U //maximum possible udword value, 0xffffffff
#define PX_MIN_U32 0 //minimum possible udword value, 0x00000000
#define PX_MAX_F32 3.4028234663852885981170418348452e+38F
//maximum possible float value
#define PX_MAX_F64 DBL_MAX //maximum possible double value
#define PX_EPS_F32 FLT_EPSILON //maximum relative error of float rounding
#define PX_EPS_F64 DBL_EPSILON //maximum relative error of double rounding
#ifndef PX_FOUNDATION_USE_F64
typedef PxF32 PxReal;
#define PX_MAX_REAL PX_MAX_F32
#define PX_EPS_REAL PX_EPS_F32
#define PX_NORMALIZATION_EPSILON PxReal(1e-20f)
#else
typedef PxF64 PxReal;
#define PX_MAX_REAL PX_MAX_F64
#define PX_EPS_REAL PX_EPS_F64
#define PX_NORMALIZATION_EPSILON PxReal(1e-180)
#endif
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_FOUNDATION_PX_SIMPLE_TYPES_H