genesis-3d_engine/Engine/ExtIncludes/physX3/windows/extensions/PxDefaultStreams.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

142 lines
3.9 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H
#define PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H
/** \addtogroup extensions
@{
*/
#include <stdio.h>
#include "common/PxPhysXCommon.h"
#include "common/PxIO.h"
#include "foundation/PxFoundation.h"
namespace physx
{
/**
\brief default implementation of a memory write stream
@see PxOutputStream
*/
class PxDefaultMemoryOutputStream: public PxOutputStream
{
public:
PxDefaultMemoryOutputStream(PxAllocatorCallback &allocator = PxGetFoundation().getAllocatorCallback());
virtual ~PxDefaultMemoryOutputStream();
virtual PxU32 write(const void* src, PxU32 count);
virtual PxU32 getSize() const { return mSize; }
virtual PxU8* getData() const { return mData; }
private:
PxDefaultMemoryOutputStream(const PxDefaultMemoryOutputStream&);
PxDefaultMemoryOutputStream& operator=(const PxDefaultMemoryOutputStream&);
PxAllocatorCallback& mAllocator;
PxU8* mData;
PxU32 mSize;
PxU32 mCapacity;
};
/**
\brief default implementation of a memory read stream
@see PxInputData
*/
class PxDefaultMemoryInputData: public PxInputData
{
public:
PxDefaultMemoryInputData(PxU8* data, PxU32 length);
virtual PxU32 read(void* dest, PxU32 count);
virtual PxU32 getLength() const;
virtual void seek(PxU32 pos);
virtual PxU32 tell() const;
private:
PxU32 mSize;
const PxU8* mData;
PxU32 mPos;
};
/**
\brief default implementation of a file write stream
@see PxOutputStream
*/
class PxDefaultFileOutputStream: public PxOutputStream
{
public:
PxDefaultFileOutputStream(const char* name);
virtual ~PxDefaultFileOutputStream();
virtual PxU32 write(const void* src, PxU32 count);
virtual bool isValid();
private:
FILE* mFile;
};
/**
\brief default implementation of a file read stream
@see PxInputData
*/
class PxDefaultFileInputData: public PxInputData
{
public:
PxDefaultFileInputData(const char* name);
virtual ~PxDefaultFileInputData();
virtual PxU32 read(void* dest, PxU32 count);
virtual void seek(PxU32 pos);
virtual PxU32 tell() const;
virtual PxU32 getLength() const;
bool isValid() const;
private:
FILE* mFile;
PxU32 mLength;
};
}
/** @} */
#endif