// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H #define PX_PHYSICS_EXTENSIONS_DEFAULT_STREAMS_H /** \addtogroup extensions @{ */ #include #include "common/PxPhysXCommon.h" #include "common/PxIO.h" #include "foundation/PxFoundation.h" namespace physx { /** \brief default implementation of a memory write stream @see PxOutputStream */ class PxDefaultMemoryOutputStream: public PxOutputStream { public: PxDefaultMemoryOutputStream(PxAllocatorCallback &allocator = PxGetFoundation().getAllocatorCallback()); virtual ~PxDefaultMemoryOutputStream(); virtual PxU32 write(const void* src, PxU32 count); virtual PxU32 getSize() const { return mSize; } virtual PxU8* getData() const { return mData; } private: PxDefaultMemoryOutputStream(const PxDefaultMemoryOutputStream&); PxDefaultMemoryOutputStream& operator=(const PxDefaultMemoryOutputStream&); PxAllocatorCallback& mAllocator; PxU8* mData; PxU32 mSize; PxU32 mCapacity; }; /** \brief default implementation of a memory read stream @see PxInputData */ class PxDefaultMemoryInputData: public PxInputData { public: PxDefaultMemoryInputData(PxU8* data, PxU32 length); virtual PxU32 read(void* dest, PxU32 count); virtual PxU32 getLength() const; virtual void seek(PxU32 pos); virtual PxU32 tell() const; private: PxU32 mSize; const PxU8* mData; PxU32 mPos; }; /** \brief default implementation of a file write stream @see PxOutputStream */ class PxDefaultFileOutputStream: public PxOutputStream { public: PxDefaultFileOutputStream(const char* name); virtual ~PxDefaultFileOutputStream(); virtual PxU32 write(const void* src, PxU32 count); virtual bool isValid(); private: FILE* mFile; }; /** \brief default implementation of a file read stream @see PxInputData */ class PxDefaultFileInputData: public PxInputData { public: PxDefaultFileInputData(const char* name); virtual ~PxDefaultFileInputData(); virtual PxU32 read(void* dest, PxU32 count); virtual void seek(PxU32 pos); virtual PxU32 tell() const; virtual PxU32 getLength() const; bool isValid() const; private: FILE* mFile; PxU32 mLength; }; } /** @} */ #endif