ad5cd7b16a
match the genesis editor version 1.3.1.921.
561 lines
17 KiB
C++
561 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "particles/particlesystem.h"
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#include "particles/particletechnique.h"
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namespace Particles
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{
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using namespace Serialization;
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const char* s_ParticleSystemName = "ParticleSystemName";
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const char* s_ChildTechniqueCount = "ChildTechniqueCount";
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const char* s_IsPreLoop = "IsPreLoop";
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const char* s_PlayBackTime = "PlayBackTime";
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const char* s_Transparency = "Transparency";
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const char* s_PlayOnAwake = "PlayOnAwake";
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const char* s_PlayRateScale = "PlayRateScale";
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const char* s_SystemUseExternBB = "SystemUseExternBB";
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const char* s_SystemExternBB = "SystemExternBB";
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const char* s_SystemQuota = "SystemQuota";
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const char* s_SysEmitterCount = "EmitterCount";
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const char* s_SysAffectorCount = "AffectorCount";
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const char* s_SysTargetCount = "TargetCount";
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const char* s_SysIsMoveWorldCoor = "IsMoveWorldCoor";
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const char* s_ParticleFPS = "ParticleFPS";
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const char* s_sysLoop = "Loop";
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const char* s_sysDuration = "Duration";
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const char* s_sysDelay = "DelayTime";
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const char* s_sysUpdateUnVis = "UpdateUnVis";
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const char* s_sysSort = "Sort";
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class ParticleSystemSerialization
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{
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public:
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//------------------------------------------------------------------------
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void Load( ParticleSystem* obj, SVersion ver, SerializeReader* pReader )
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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else if ( 2 == ver )
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{
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Load_2(obj, pReader);
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return;
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}
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else if ( 3 == ver )
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{
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Load_3(obj, pReader);
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return;
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}
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else if(4 == ver)
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{
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Load_4(obj, pReader);
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return;
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}
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else if(5 == ver)
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{
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Load_5(obj,pReader);
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return;
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}
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else if(6 == ver)
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{
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Load_6(obj,pReader);
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return;
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}
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else if(7 == ver)
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{
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Load_7(obj,pReader);
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return;
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}
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else if(8 == ver)
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{
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Load_8(obj,pReader);
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return;
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}
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else if(9 == ver)
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{
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Load_9(obj,pReader);
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return;
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}
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n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
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}
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//------------------------------------------------------------------------
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void Load_1(ParticleSystem* obj, SerializeReader* pReader)
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{
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Util::String name;
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pReader->SerializeString(s_ParticleSystemName, name );
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obj->SetName( name );
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SizeT parSystemCount = 0;
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pReader->SerializeInt( s_ChildTechniqueCount, parSystemCount );
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for ( IndexT index = 0; index < parSystemCount; ++index )
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{
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GPtr<ParticleTechnique> parSystem = pReader->SerializeObject<ParticleTechnique>();
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obj->SetUseExternBoundingBox( parSystem->IsUseExternBoundingBox() );
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obj->SetExternBoundingBox( parSystem->GetExternBoundingBox() );
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int quota = parSystem->GetParticleQuota();
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obj->SetMoveWorldCoord(parSystem->IsMoveWorldCoord());
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SizeT emmiterCount = parSystem->GetEmitterCount();
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for ( IndexT index = 0; index < emmiterCount; ++index )
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{
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const ParticleEmitterPtr& emitter = parSystem->GetEmitter( index );
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ParticleEmitterPtr dest = Clone( emitter );
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obj->SetEmitter( dest );
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obj->SetLoop(dest->GetLoop());
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obj->SetDelayTime(dest->GetDelayTime());
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obj->SetDuration(dest->GetDuration());
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if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
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obj->SetLoadEmitterMesh(false);
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}
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SizeT affectorCount = parSystem->GetAffectorCount();
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for( IndexT index = 0; index < affectorCount; ++index )
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{
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const ParticleAffectorPtr& affector = parSystem->GetAffector(index);
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ParticleAffectorPtr dest = Clone( affector );
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obj->AddAffector( dest );
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}
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const ParticleTargetPtr& target = parSystem->GetTarget();
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if ( target.isvalid() )
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{
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ParticleTargetPtr dest = Clone( target );
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obj->SetTarget( dest );
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}
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obj->SetParticleQuota( quota);
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}
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}
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// [10/29/2012 libin_pg]
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void Load_2(ParticleSystem* obj, SerializeReader* pReader)
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{
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bool PreLoop;
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pReader->SerializeBool(s_IsPreLoop, PreLoop );
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obj->SetPreLoop( PreLoop );
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float PlayBackTime;
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pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
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obj->SetPlayBackTime( PlayBackTime );
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int Transparency;
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pReader->SerializeInt(s_Transparency, Transparency );
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obj->SetTransparency( (ubyte)Transparency );
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Load_1(obj, pReader);
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}
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//------------------------------------------------------------------------
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void Load_3(ParticleSystem* obj, SerializeReader* pReader)
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{
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bool playOnAwake;
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pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
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#if __EDIT_STATUS__
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obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
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#else
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obj->SetPlayOnAwake( playOnAwake);
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#endif
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Load_2(obj, pReader);
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}
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//------------------------------------------------------------------------
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void Load_4(ParticleSystem* obj, SerializeReader* pReader)
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{
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float rateScale;
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pReader->SerializeFloat(s_PlayRateScale,rateScale);
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obj->SetPlayRateScale(rateScale);
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Load_3(obj, pReader);
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}
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//------------------------------------------------------------------------
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void Load_5(ParticleSystem* obj, SerializeReader* pReader)
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{
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float rateScale;
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pReader->SerializeFloat(s_PlayRateScale,rateScale);
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obj->SetPlayRateScale(rateScale);
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bool playOnAwake;
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pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
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#if __EDIT_STATUS__
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obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
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#else
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obj->SetPlayOnAwake( playOnAwake, true );
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#endif
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bool PreLoop;
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pReader->SerializeBool(s_IsPreLoop, PreLoop );
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obj->SetPreLoop( PreLoop );
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float PlayBackTime;
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pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
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obj->SetPlayBackTime( PlayBackTime );
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int Transparency;
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pReader->SerializeInt(s_Transparency, Transparency );
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obj->SetTransparency( (ubyte)Transparency );
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Util::String name;
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pReader->SerializeString(s_ParticleSystemName, name );
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obj->SetName( name );
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bool moveType;
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pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
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obj->SetMoveWorldCoord( moveType );
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bool useExternBB;
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pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
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obj->SetUseExternBoundingBox( useExternBB );
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Math::bbox bb;
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pReader->SerializeBBox( s_SystemExternBB, bb );
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obj->SetExternBoundingBox( bb );
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SizeT quota;
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pReader->SerializeInt( s_SystemQuota, quota );
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ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
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n_assert( emitter.isvalid() );
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obj->SetEmitter( emitter );
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obj->SetLoop(emitter->GetLoop());
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obj->SetDelayTime(emitter->GetDelayTime());
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obj->SetDuration(emitter->GetDuration());
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if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
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obj->SetLoadEmitterMesh(false);
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SizeT affectorCount;
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pReader->SerializeInt( s_SysAffectorCount, affectorCount);
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for( IndexT index = 0; index < affectorCount; ++index )
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{
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ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
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n_assert( affector.isvalid() );
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obj->AddAffector( affector );
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}
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ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
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n_assert( target.isvalid() );
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obj->SetTarget( target );
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obj->SetParticleQuota( quota );
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}
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void Load_6(ParticleSystem* obj, SerializeReader* pReader)
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{
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float rateScale;
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pReader->SerializeFloat(s_PlayRateScale,rateScale);
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obj->SetPlayRateScale(rateScale);
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bool playOnAwake;
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pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
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#if __EDIT_STATUS__
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obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
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#else
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obj->SetPlayOnAwake( playOnAwake, true );
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#endif
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bool PreLoop;
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pReader->SerializeBool(s_IsPreLoop, PreLoop );
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obj->SetPreLoop( PreLoop );
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float PlayBackTime;
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pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
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obj->SetPlayBackTime( PlayBackTime );
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int Transparency;
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pReader->SerializeInt(s_Transparency, Transparency );
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obj->SetTransparency( (ubyte)Transparency );
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Util::String name;
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pReader->SerializeString(s_ParticleSystemName, name );
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obj->SetName( name );
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bool moveType;
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pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
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obj->SetMoveWorldCoord( moveType );
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bool useExternBB;
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pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
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obj->SetUseExternBoundingBox( useExternBB );
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Math::bbox bb;
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pReader->SerializeBBox( s_SystemExternBB, bb );
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obj->SetExternBoundingBox( bb );
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SizeT fps;
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pReader->SerializeInt(s_ParticleFPS,fps);
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obj->SetParticleFPS(fps);
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ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
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n_assert( emitter.isvalid() );
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obj->SetEmitter( emitter );
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obj->SetLoop(emitter->GetLoop());
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obj->SetDelayTime(emitter->GetDelayTime());
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obj->SetDuration(emitter->GetDuration());
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if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
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obj->SetLoadEmitterMesh(false);
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SizeT affectorCount;
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pReader->SerializeInt( s_SysAffectorCount, affectorCount);
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for( IndexT index = 0; index < affectorCount; ++index )
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{
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ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
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n_assert( affector.isvalid() );
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obj->AddAffector( affector );
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}
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ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
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n_assert( target.isvalid() );
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obj->SetTarget( target );
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SizeT quota;
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pReader->SerializeInt( s_SystemQuota, quota );
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obj->SetParticleQuota( quota );
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}
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void Load_7(ParticleSystem* obj, SerializeReader* pReader)
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{
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float rateScale;
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pReader->SerializeFloat(s_PlayRateScale,rateScale);
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obj->SetPlayRateScale(rateScale);
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bool playOnAwake;
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pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
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#if __EDIT_STATUS__
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obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
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#else
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obj->SetPlayOnAwake( playOnAwake, true );
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#endif
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bool PreLoop;
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pReader->SerializeBool(s_IsPreLoop, PreLoop );
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obj->SetPreLoop( PreLoop );
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float PlayBackTime;
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pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
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obj->SetPlayBackTime( PlayBackTime );
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int Transparency;
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pReader->SerializeInt(s_Transparency, Transparency );
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obj->SetTransparency( (ubyte)Transparency );
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Util::String name;
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pReader->SerializeString(s_ParticleSystemName, name );
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obj->SetName( name );
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bool moveType;
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pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
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obj->SetMoveWorldCoord( moveType );
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bool useExternBB;
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pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
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obj->SetUseExternBoundingBox( useExternBB );
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Math::bbox bb;
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pReader->SerializeBBox( s_SystemExternBB, bb );
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obj->SetExternBoundingBox( bb );
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SizeT fps;
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pReader->SerializeInt(s_ParticleFPS,fps);
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obj->SetParticleFPS(fps);
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ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
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n_assert( emitter.isvalid() );
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obj->SetEmitter( emitter );
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if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
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obj->SetLoadEmitterMesh(false);
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SizeT affectorCount;
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pReader->SerializeInt( s_SysAffectorCount, affectorCount);
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for( IndexT index = 0; index < affectorCount; ++index )
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{
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ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
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n_assert( affector.isvalid() );
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obj->AddAffector( affector );
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}
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ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
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n_assert( target.isvalid() );
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obj->SetTarget( target );
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SizeT quota;
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pReader->SerializeInt( s_SystemQuota, quota );
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obj->SetParticleQuota( quota );
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bool loop;
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pReader->SerializeBool(s_sysLoop,loop);
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obj->SetLoop(loop);
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float duration;
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pReader->SerializeFloat(s_sysDuration,duration);
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obj->SetDuration(duration);
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float delay;
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pReader->SerializeFloat(s_sysDelay,delay);
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obj->SetDelayTime(delay);
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}
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void Load_8(ParticleSystem* obj, SerializeReader* pReader)
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{
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Load_7(obj,pReader);
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bool updateUnVis;
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pReader->SerializeBool(s_sysUpdateUnVis,updateUnVis);
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obj->SetUpdateUnVis(updateUnVis);
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}
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void Load_9(ParticleSystem* obj, SerializeReader* pReader)
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{
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Load_7(obj,pReader);
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bool updateUnVis;
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pReader->SerializeBool(s_sysUpdateUnVis,updateUnVis);
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obj->SetUpdateUnVis(updateUnVis);
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int sort;
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pReader->SerializeInt(s_sysSort, sort);
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obj->SetSort((signed char)sort);
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}
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//------------------------------------------------------------------------
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void Save( const ParticleSystem* obj, SerializeWriter* pWriter )
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{
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pWriter->SerializeFloat(s_PlayRateScale,obj->GetPlayRateScale());
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pWriter->SerializeBool(s_PlayOnAwake, obj->GetPlayOnAwake() );
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pWriter->SerializeBool(s_IsPreLoop, obj->IsPreLoop() );
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pWriter->SerializeFloat(s_PlayBackTime, obj->GetPlayBackTime() );
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pWriter->SerializeInt(s_Transparency, obj->GetTransparency() );
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pWriter->SerializeString(s_ParticleSystemName, obj->GetName() );
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pWriter->SerializeBool( s_SysIsMoveWorldCoor, obj->IsMoveWorldCoord() );
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pWriter->SerializeBool( s_SystemUseExternBB, obj->IsUseExternBoundingBox() );
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pWriter->SerializeBBox( s_SystemExternBB, obj->GetExternBoundingBox() );
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pWriter->SerializeInt(s_ParticleFPS,obj->GetParticleFPS());
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const ParticleEmitterPtr& emitter = obj->GetEmitter();
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pWriter->SerializeObject( emitter );
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SizeT affectorCount = obj->GetAffectorCount();
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pWriter->SerializeInt( s_SysAffectorCount, affectorCount);
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for( IndexT index = 0; index < affectorCount; ++index )
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{
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const ParticleAffectorPtr& affector = obj->GetAffector(index);
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pWriter->SerializeObject( affector );
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}
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const ParticleTargetPtr& target = obj->GetTarget();
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pWriter->SerializeObject(target);
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pWriter->SerializeInt( s_SystemQuota, obj->GetParticleQuota() );
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pWriter->SerializeBool(s_sysLoop,obj->GetLoop());
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pWriter->SerializeFloat(s_sysDuration,(float)obj->GetDuration());
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pWriter->SerializeFloat(s_sysDelay,(float)obj->GetDelayTime());
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pWriter->SerializeBool(s_sysUpdateUnVis,obj->GetUpdateUnVis());
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pWriter->SerializeInt(s_sysSort, (int)obj->GetSort());
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}
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};
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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SVersion ParticleSystem::GetVersion() const
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{
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return 9;
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void ParticleSystem::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
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{
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ParticleSystemSerialization Serialize;
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Serialize.Load( this, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void ParticleSystem::Save( SerializeWriter* pWriter ) const
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{
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ParticleSystemSerialization Serialize;
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Serialize.Save( this, pWriter );
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}
|
|
//------------------------------------------------------------------------
|
|
void ParticleSystem::CopyFrom( const ParticleSystemPtr& parSystem )
|
|
{
|
|
n_assert( parSystem.isvalid() );
|
|
SetPlayRateScale(parSystem->GetPlayRateScale());
|
|
SetName( parSystem->GetName() );
|
|
SetPreLoop(parSystem->IsPreLoop() );
|
|
SetPlayBackTime(parSystem->GetPlayBackTime() );
|
|
SetTransparency( parSystem->GetTransparency() );
|
|
|
|
bool playOnAwake = parSystem->GetPlayOnAwake();
|
|
|
|
#if __EDIT_STATUS__
|
|
SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
|
#else
|
|
SetPlayOnAwake(playOnAwake, true);
|
|
#endif
|
|
|
|
SetUseExternBoundingBox( parSystem->IsUseExternBoundingBox() );
|
|
SetExternBoundingBox( parSystem->GetExternBoundingBox() );
|
|
SetMoveWorldCoord(parSystem->IsMoveWorldCoord());
|
|
SetParticleFPS(parSystem->GetParticleFPS());
|
|
const ParticleEmitterPtr& emitter = parSystem->GetEmitter();
|
|
|
|
ParticleEmitterPtr dest = Clone( emitter );
|
|
SetEmitter( dest );
|
|
|
|
SizeT affectorCount = parSystem->GetAffectorCount();
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
{
|
|
const ParticleAffectorPtr& affector = parSystem->GetAffector(index);
|
|
|
|
ParticleAffectorPtr dest = Clone( affector );
|
|
AddAffector( dest );
|
|
}
|
|
|
|
const ParticleTargetPtr& target = parSystem->GetTarget();
|
|
if ( target.isvalid() )
|
|
{
|
|
ParticleTargetPtr dest = Clone( target );
|
|
SetTarget( dest );
|
|
}
|
|
|
|
SetParticleQuota( parSystem->GetParticleQuota() );
|
|
|
|
SetDuration(parSystem->GetDuration());
|
|
SetLoop(parSystem->GetLoop());
|
|
SetDelayTime(parSystem->GetDelayTime());
|
|
SetUpdateUnVis(parSystem->GetUpdateUnVis());
|
|
SetSort(parSystem->GetSort());
|
|
}
|
|
|
|
} |