2014-05-05 14:50:33 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
#include "stdneb.h"
|
|
|
|
#include "particles/particlesystem.h"
|
|
|
|
#include "particles/particletechnique.h"
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
namespace Particles
|
|
|
|
{
|
|
|
|
using namespace Serialization;
|
|
|
|
|
|
|
|
const char* s_ParticleSystemName = "ParticleSystemName";
|
|
|
|
const char* s_ChildTechniqueCount = "ChildTechniqueCount";
|
|
|
|
|
|
|
|
const char* s_IsPreLoop = "IsPreLoop";
|
|
|
|
const char* s_PlayBackTime = "PlayBackTime";
|
|
|
|
const char* s_Transparency = "Transparency";
|
|
|
|
const char* s_PlayOnAwake = "PlayOnAwake";
|
|
|
|
const char* s_PlayRateScale = "PlayRateScale";
|
|
|
|
|
|
|
|
|
|
|
|
const char* s_SystemUseExternBB = "SystemUseExternBB";
|
|
|
|
const char* s_SystemExternBB = "SystemExternBB";
|
|
|
|
const char* s_SystemQuota = "SystemQuota";
|
|
|
|
const char* s_SysEmitterCount = "EmitterCount";
|
|
|
|
const char* s_SysAffectorCount = "AffectorCount";
|
|
|
|
const char* s_SysTargetCount = "TargetCount";
|
|
|
|
const char* s_SysIsMoveWorldCoor = "IsMoveWorldCoor";
|
|
|
|
const char* s_ParticleFPS = "ParticleFPS";
|
|
|
|
const char* s_sysLoop = "Loop";
|
|
|
|
const char* s_sysDuration = "Duration";
|
|
|
|
const char* s_sysDelay = "DelayTime";
|
|
|
|
const char* s_sysUpdateUnVis = "UpdateUnVis";
|
|
|
|
const char* s_sysSort = "Sort";
|
|
|
|
|
|
|
|
class ParticleSystemSerialization
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Load( ParticleSystem* obj, SVersion ver, SerializeReader* pReader )
|
|
|
|
{
|
|
|
|
if ( 1 == ver )
|
|
|
|
{
|
|
|
|
Load_1(obj, pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if ( 2 == ver )
|
|
|
|
{
|
|
|
|
Load_2(obj, pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if ( 3 == ver )
|
|
|
|
{
|
|
|
|
Load_3(obj, pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(4 == ver)
|
|
|
|
{
|
|
|
|
Load_4(obj, pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(5 == ver)
|
|
|
|
{
|
|
|
|
Load_5(obj,pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(6 == ver)
|
|
|
|
{
|
|
|
|
Load_6(obj,pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(7 == ver)
|
|
|
|
{
|
|
|
|
Load_7(obj,pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(8 == ver)
|
|
|
|
{
|
|
|
|
Load_8(obj,pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(9 == ver)
|
|
|
|
{
|
|
|
|
Load_9(obj,pReader);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
n_error(" %s Load unknown version.\n", obj->GetClassName().AsCharPtr() );
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Load_1(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
Util::String name;
|
|
|
|
pReader->SerializeString(s_ParticleSystemName, name );
|
|
|
|
obj->SetName( name );
|
|
|
|
|
|
|
|
SizeT parSystemCount = 0;
|
|
|
|
pReader->SerializeInt( s_ChildTechniqueCount, parSystemCount );
|
|
|
|
for ( IndexT index = 0; index < parSystemCount; ++index )
|
|
|
|
{
|
|
|
|
GPtr<ParticleTechnique> parSystem = pReader->SerializeObject<ParticleTechnique>();
|
|
|
|
|
|
|
|
obj->SetUseExternBoundingBox( parSystem->IsUseExternBoundingBox() );
|
|
|
|
obj->SetExternBoundingBox( parSystem->GetExternBoundingBox() );
|
|
|
|
int quota = parSystem->GetParticleQuota();
|
|
|
|
obj->SetMoveWorldCoord(parSystem->IsMoveWorldCoord());
|
|
|
|
|
|
|
|
SizeT emmiterCount = parSystem->GetEmitterCount();
|
|
|
|
for ( IndexT index = 0; index < emmiterCount; ++index )
|
|
|
|
{
|
|
|
|
const ParticleEmitterPtr& emitter = parSystem->GetEmitter( index );
|
|
|
|
|
|
|
|
ParticleEmitterPtr dest = Clone( emitter );
|
|
|
|
obj->SetEmitter( dest );
|
|
|
|
obj->SetLoop(dest->GetLoop());
|
|
|
|
obj->SetDelayTime(dest->GetDelayTime());
|
|
|
|
obj->SetDuration(dest->GetDuration());
|
|
|
|
if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
|
|
|
|
obj->SetLoadEmitterMesh(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SizeT affectorCount = parSystem->GetAffectorCount();
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
const ParticleAffectorPtr& affector = parSystem->GetAffector(index);
|
|
|
|
|
|
|
|
ParticleAffectorPtr dest = Clone( affector );
|
|
|
|
obj->AddAffector( dest );
|
|
|
|
}
|
|
|
|
|
|
|
|
const ParticleTargetPtr& target = parSystem->GetTarget();
|
|
|
|
if ( target.isvalid() )
|
|
|
|
{
|
|
|
|
ParticleTargetPtr dest = Clone( target );
|
|
|
|
obj->SetTarget( dest );
|
|
|
|
}
|
|
|
|
|
|
|
|
obj->SetParticleQuota( quota);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
// [10/29/2012 libin_pg]
|
|
|
|
void Load_2(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
bool PreLoop;
|
|
|
|
pReader->SerializeBool(s_IsPreLoop, PreLoop );
|
|
|
|
obj->SetPreLoop( PreLoop );
|
|
|
|
|
|
|
|
float PlayBackTime;
|
|
|
|
pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
|
|
|
|
obj->SetPlayBackTime( PlayBackTime );
|
|
|
|
|
|
|
|
int Transparency;
|
|
|
|
pReader->SerializeInt(s_Transparency, Transparency );
|
|
|
|
obj->SetTransparency( (ubyte)Transparency );
|
|
|
|
|
|
|
|
Load_1(obj, pReader);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Load_3(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
bool playOnAwake;
|
|
|
|
pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
|
|
|
|
#if __EDIT_STATUS__
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
|
|
|
#else
|
|
|
|
obj->SetPlayOnAwake( playOnAwake);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
Load_2(obj, pReader);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Load_4(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
float rateScale;
|
|
|
|
pReader->SerializeFloat(s_PlayRateScale,rateScale);
|
|
|
|
obj->SetPlayRateScale(rateScale);
|
|
|
|
Load_3(obj, pReader);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Load_5(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
float rateScale;
|
|
|
|
pReader->SerializeFloat(s_PlayRateScale,rateScale);
|
|
|
|
obj->SetPlayRateScale(rateScale);
|
|
|
|
|
|
|
|
bool playOnAwake;
|
|
|
|
pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
|
2014-06-19 16:21:15 +08:00
|
|
|
#if __EDIT_STATUS__
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
2014-05-05 14:50:33 +08:00
|
|
|
#else
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, true );
|
|
|
|
#endif
|
|
|
|
bool PreLoop;
|
|
|
|
pReader->SerializeBool(s_IsPreLoop, PreLoop );
|
|
|
|
obj->SetPreLoop( PreLoop );
|
|
|
|
|
|
|
|
float PlayBackTime;
|
|
|
|
pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
|
|
|
|
obj->SetPlayBackTime( PlayBackTime );
|
|
|
|
|
|
|
|
int Transparency;
|
|
|
|
pReader->SerializeInt(s_Transparency, Transparency );
|
|
|
|
obj->SetTransparency( (ubyte)Transparency );
|
|
|
|
|
|
|
|
|
|
|
|
Util::String name;
|
|
|
|
pReader->SerializeString(s_ParticleSystemName, name );
|
|
|
|
obj->SetName( name );
|
|
|
|
|
|
|
|
bool moveType;
|
|
|
|
pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
|
|
|
|
obj->SetMoveWorldCoord( moveType );
|
|
|
|
|
|
|
|
|
|
|
|
bool useExternBB;
|
|
|
|
pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
|
|
|
|
obj->SetUseExternBoundingBox( useExternBB );
|
|
|
|
|
|
|
|
Math::bbox bb;
|
|
|
|
pReader->SerializeBBox( s_SystemExternBB, bb );
|
|
|
|
obj->SetExternBoundingBox( bb );
|
|
|
|
|
|
|
|
SizeT quota;
|
|
|
|
pReader->SerializeInt( s_SystemQuota, quota );
|
|
|
|
|
|
|
|
ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
|
|
|
|
n_assert( emitter.isvalid() );
|
|
|
|
obj->SetEmitter( emitter );
|
|
|
|
obj->SetLoop(emitter->GetLoop());
|
|
|
|
obj->SetDelayTime(emitter->GetDelayTime());
|
|
|
|
obj->SetDuration(emitter->GetDuration());
|
|
|
|
if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
|
|
|
|
obj->SetLoadEmitterMesh(false);
|
|
|
|
|
|
|
|
SizeT affectorCount;
|
|
|
|
pReader->SerializeInt( s_SysAffectorCount, affectorCount);
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
|
|
|
|
n_assert( affector.isvalid() );
|
|
|
|
obj->AddAffector( affector );
|
|
|
|
}
|
|
|
|
|
|
|
|
ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
|
|
|
|
n_assert( target.isvalid() );
|
|
|
|
obj->SetTarget( target );
|
|
|
|
|
|
|
|
obj->SetParticleQuota( quota );
|
|
|
|
}
|
|
|
|
void Load_6(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
float rateScale;
|
|
|
|
pReader->SerializeFloat(s_PlayRateScale,rateScale);
|
|
|
|
obj->SetPlayRateScale(rateScale);
|
|
|
|
|
|
|
|
bool playOnAwake;
|
|
|
|
pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
|
2014-06-19 16:21:15 +08:00
|
|
|
#if __EDIT_STATUS__
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
2014-05-05 14:50:33 +08:00
|
|
|
#else
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, true );
|
|
|
|
#endif
|
|
|
|
bool PreLoop;
|
|
|
|
pReader->SerializeBool(s_IsPreLoop, PreLoop );
|
|
|
|
obj->SetPreLoop( PreLoop );
|
|
|
|
|
|
|
|
float PlayBackTime;
|
|
|
|
pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
|
|
|
|
obj->SetPlayBackTime( PlayBackTime );
|
|
|
|
|
|
|
|
int Transparency;
|
|
|
|
pReader->SerializeInt(s_Transparency, Transparency );
|
|
|
|
obj->SetTransparency( (ubyte)Transparency );
|
|
|
|
|
|
|
|
|
|
|
|
Util::String name;
|
|
|
|
pReader->SerializeString(s_ParticleSystemName, name );
|
|
|
|
obj->SetName( name );
|
|
|
|
|
|
|
|
bool moveType;
|
|
|
|
pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
|
|
|
|
obj->SetMoveWorldCoord( moveType );
|
|
|
|
|
|
|
|
|
|
|
|
bool useExternBB;
|
|
|
|
pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
|
|
|
|
obj->SetUseExternBoundingBox( useExternBB );
|
|
|
|
|
|
|
|
Math::bbox bb;
|
|
|
|
pReader->SerializeBBox( s_SystemExternBB, bb );
|
|
|
|
obj->SetExternBoundingBox( bb );
|
|
|
|
|
|
|
|
SizeT fps;
|
|
|
|
pReader->SerializeInt(s_ParticleFPS,fps);
|
|
|
|
obj->SetParticleFPS(fps);
|
|
|
|
|
|
|
|
ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
|
|
|
|
n_assert( emitter.isvalid() );
|
|
|
|
obj->SetEmitter( emitter );
|
|
|
|
obj->SetLoop(emitter->GetLoop());
|
|
|
|
obj->SetDelayTime(emitter->GetDelayTime());
|
|
|
|
obj->SetDuration(emitter->GetDuration());
|
|
|
|
if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
|
|
|
|
obj->SetLoadEmitterMesh(false);
|
|
|
|
|
|
|
|
SizeT affectorCount;
|
|
|
|
pReader->SerializeInt( s_SysAffectorCount, affectorCount);
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
|
|
|
|
n_assert( affector.isvalid() );
|
|
|
|
obj->AddAffector( affector );
|
|
|
|
}
|
|
|
|
|
|
|
|
ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
|
|
|
|
n_assert( target.isvalid() );
|
|
|
|
obj->SetTarget( target );
|
|
|
|
|
|
|
|
SizeT quota;
|
|
|
|
pReader->SerializeInt( s_SystemQuota, quota );
|
|
|
|
obj->SetParticleQuota( quota );
|
|
|
|
}
|
|
|
|
void Load_7(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
float rateScale;
|
|
|
|
pReader->SerializeFloat(s_PlayRateScale,rateScale);
|
|
|
|
obj->SetPlayRateScale(rateScale);
|
|
|
|
|
|
|
|
bool playOnAwake;
|
|
|
|
pReader->SerializeBool(s_PlayOnAwake, playOnAwake );
|
2014-06-19 16:21:15 +08:00
|
|
|
#if __EDIT_STATUS__
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
2014-05-05 14:50:33 +08:00
|
|
|
#else
|
|
|
|
obj->SetPlayOnAwake( playOnAwake, true );
|
|
|
|
#endif
|
|
|
|
bool PreLoop;
|
|
|
|
pReader->SerializeBool(s_IsPreLoop, PreLoop );
|
|
|
|
obj->SetPreLoop( PreLoop );
|
|
|
|
|
|
|
|
float PlayBackTime;
|
|
|
|
pReader->SerializeFloat(s_PlayBackTime, PlayBackTime );
|
|
|
|
obj->SetPlayBackTime( PlayBackTime );
|
|
|
|
|
|
|
|
int Transparency;
|
|
|
|
pReader->SerializeInt(s_Transparency, Transparency );
|
|
|
|
obj->SetTransparency( (ubyte)Transparency );
|
|
|
|
|
|
|
|
|
|
|
|
Util::String name;
|
|
|
|
pReader->SerializeString(s_ParticleSystemName, name );
|
|
|
|
obj->SetName( name );
|
|
|
|
|
|
|
|
bool moveType;
|
|
|
|
pReader->SerializeBool(s_SysIsMoveWorldCoor, moveType );
|
|
|
|
obj->SetMoveWorldCoord( moveType );
|
|
|
|
|
|
|
|
|
|
|
|
bool useExternBB;
|
|
|
|
pReader->SerializeBool( s_SystemUseExternBB, useExternBB );
|
|
|
|
obj->SetUseExternBoundingBox( useExternBB );
|
|
|
|
|
|
|
|
Math::bbox bb;
|
|
|
|
pReader->SerializeBBox( s_SystemExternBB, bb );
|
|
|
|
obj->SetExternBoundingBox( bb );
|
|
|
|
|
|
|
|
SizeT fps;
|
|
|
|
pReader->SerializeInt(s_ParticleFPS,fps);
|
|
|
|
obj->SetParticleFPS(fps);
|
|
|
|
|
|
|
|
ParticleEmitterPtr emitter = pReader->SerializeObject<ParticleEmitter>();
|
|
|
|
n_assert( emitter.isvalid() );
|
|
|
|
obj->SetEmitter( emitter );
|
|
|
|
if ( emitter->IsA( Particles::ModelEmitter::RTTI ) )
|
|
|
|
obj->SetLoadEmitterMesh(false);
|
|
|
|
|
|
|
|
SizeT affectorCount;
|
|
|
|
pReader->SerializeInt( s_SysAffectorCount, affectorCount);
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
ParticleAffectorPtr affector = pReader->SerializeObject<ParticleAffector>();
|
|
|
|
n_assert( affector.isvalid() );
|
|
|
|
obj->AddAffector( affector );
|
|
|
|
}
|
|
|
|
|
|
|
|
ParticleTargetPtr target = pReader->SerializeObject<ParticleTarget>();
|
|
|
|
n_assert( target.isvalid() );
|
|
|
|
obj->SetTarget( target );
|
|
|
|
|
|
|
|
SizeT quota;
|
|
|
|
pReader->SerializeInt( s_SystemQuota, quota );
|
|
|
|
obj->SetParticleQuota( quota );
|
|
|
|
|
|
|
|
bool loop;
|
|
|
|
pReader->SerializeBool(s_sysLoop,loop);
|
|
|
|
obj->SetLoop(loop);
|
|
|
|
|
|
|
|
float duration;
|
|
|
|
pReader->SerializeFloat(s_sysDuration,duration);
|
|
|
|
obj->SetDuration(duration);
|
|
|
|
|
|
|
|
float delay;
|
|
|
|
pReader->SerializeFloat(s_sysDelay,delay);
|
|
|
|
obj->SetDelayTime(delay);
|
|
|
|
}
|
|
|
|
void Load_8(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
Load_7(obj,pReader);
|
|
|
|
bool updateUnVis;
|
|
|
|
pReader->SerializeBool(s_sysUpdateUnVis,updateUnVis);
|
|
|
|
obj->SetUpdateUnVis(updateUnVis);
|
|
|
|
}
|
|
|
|
void Load_9(ParticleSystem* obj, SerializeReader* pReader)
|
|
|
|
{
|
|
|
|
Load_7(obj,pReader);
|
|
|
|
bool updateUnVis;
|
|
|
|
pReader->SerializeBool(s_sysUpdateUnVis,updateUnVis);
|
|
|
|
obj->SetUpdateUnVis(updateUnVis);
|
|
|
|
int sort;
|
|
|
|
pReader->SerializeInt(s_sysSort, sort);
|
|
|
|
obj->SetSort((signed char)sort);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void Save( const ParticleSystem* obj, SerializeWriter* pWriter )
|
|
|
|
{
|
|
|
|
pWriter->SerializeFloat(s_PlayRateScale,obj->GetPlayRateScale());
|
|
|
|
pWriter->SerializeBool(s_PlayOnAwake, obj->GetPlayOnAwake() );
|
|
|
|
pWriter->SerializeBool(s_IsPreLoop, obj->IsPreLoop() );
|
|
|
|
pWriter->SerializeFloat(s_PlayBackTime, obj->GetPlayBackTime() );
|
|
|
|
pWriter->SerializeInt(s_Transparency, obj->GetTransparency() );
|
|
|
|
|
|
|
|
pWriter->SerializeString(s_ParticleSystemName, obj->GetName() );
|
|
|
|
|
|
|
|
|
|
|
|
pWriter->SerializeBool( s_SysIsMoveWorldCoor, obj->IsMoveWorldCoord() );
|
|
|
|
|
|
|
|
|
|
|
|
pWriter->SerializeBool( s_SystemUseExternBB, obj->IsUseExternBoundingBox() );
|
|
|
|
pWriter->SerializeBBox( s_SystemExternBB, obj->GetExternBoundingBox() );
|
|
|
|
pWriter->SerializeInt(s_ParticleFPS,obj->GetParticleFPS());
|
|
|
|
|
|
|
|
const ParticleEmitterPtr& emitter = obj->GetEmitter();
|
|
|
|
pWriter->SerializeObject( emitter );
|
|
|
|
|
|
|
|
|
|
|
|
SizeT affectorCount = obj->GetAffectorCount();
|
|
|
|
pWriter->SerializeInt( s_SysAffectorCount, affectorCount);
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
const ParticleAffectorPtr& affector = obj->GetAffector(index);
|
|
|
|
pWriter->SerializeObject( affector );
|
|
|
|
}
|
|
|
|
|
|
|
|
const ParticleTargetPtr& target = obj->GetTarget();
|
|
|
|
pWriter->SerializeObject(target);
|
|
|
|
|
|
|
|
pWriter->SerializeInt( s_SystemQuota, obj->GetParticleQuota() );
|
|
|
|
pWriter->SerializeBool(s_sysLoop,obj->GetLoop());
|
|
|
|
pWriter->SerializeFloat(s_sysDuration,(float)obj->GetDuration());
|
|
|
|
pWriter->SerializeFloat(s_sysDelay,(float)obj->GetDelayTime());
|
|
|
|
pWriter->SerializeBool(s_sysUpdateUnVis,obj->GetUpdateUnVis());
|
|
|
|
pWriter->SerializeInt(s_sysSort, (int)obj->GetSort());
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
|
|
|
|
SVersion ParticleSystem::GetVersion() const
|
|
|
|
{
|
|
|
|
return 9;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// @ISerialization::Load
|
|
|
|
void ParticleSystem::Load( SVersion ver, SerializeReader* pReader, const Serialization::SerializationArgs* args )
|
|
|
|
{
|
|
|
|
ParticleSystemSerialization Serialize;
|
|
|
|
Serialize.Load( this, ver, pReader );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// @ISerialization::Save
|
|
|
|
void ParticleSystem::Save( SerializeWriter* pWriter ) const
|
|
|
|
{
|
|
|
|
ParticleSystemSerialization Serialize;
|
|
|
|
Serialize.Save( this, pWriter );
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void ParticleSystem::CopyFrom( const ParticleSystemPtr& parSystem )
|
|
|
|
{
|
|
|
|
n_assert( parSystem.isvalid() );
|
|
|
|
SetPlayRateScale(parSystem->GetPlayRateScale());
|
|
|
|
SetName( parSystem->GetName() );
|
|
|
|
SetPreLoop(parSystem->IsPreLoop() );
|
|
|
|
SetPlayBackTime(parSystem->GetPlayBackTime() );
|
|
|
|
SetTransparency( parSystem->GetTransparency() );
|
|
|
|
|
|
|
|
bool playOnAwake = parSystem->GetPlayOnAwake();
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
#if __EDIT_STATUS__
|
|
|
|
SetPlayOnAwake( playOnAwake, EditStatus::IsPlayingGame() );
|
2014-05-05 14:50:33 +08:00
|
|
|
#else
|
|
|
|
SetPlayOnAwake(playOnAwake, true);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
SetUseExternBoundingBox( parSystem->IsUseExternBoundingBox() );
|
|
|
|
SetExternBoundingBox( parSystem->GetExternBoundingBox() );
|
|
|
|
SetMoveWorldCoord(parSystem->IsMoveWorldCoord());
|
|
|
|
SetParticleFPS(parSystem->GetParticleFPS());
|
|
|
|
const ParticleEmitterPtr& emitter = parSystem->GetEmitter();
|
|
|
|
|
|
|
|
ParticleEmitterPtr dest = Clone( emitter );
|
|
|
|
SetEmitter( dest );
|
|
|
|
|
|
|
|
SizeT affectorCount = parSystem->GetAffectorCount();
|
|
|
|
for( IndexT index = 0; index < affectorCount; ++index )
|
|
|
|
{
|
|
|
|
const ParticleAffectorPtr& affector = parSystem->GetAffector(index);
|
|
|
|
|
|
|
|
ParticleAffectorPtr dest = Clone( affector );
|
|
|
|
AddAffector( dest );
|
|
|
|
}
|
|
|
|
|
|
|
|
const ParticleTargetPtr& target = parSystem->GetTarget();
|
|
|
|
if ( target.isvalid() )
|
|
|
|
{
|
|
|
|
ParticleTargetPtr dest = Clone( target );
|
|
|
|
SetTarget( dest );
|
|
|
|
}
|
|
|
|
|
|
|
|
SetParticleQuota( parSystem->GetParticleQuota() );
|
|
|
|
|
|
|
|
SetDuration(parSystem->GetDuration());
|
|
|
|
SetLoop(parSystem->GetLoop());
|
|
|
|
SetDelayTime(parSystem->GetDelayTime());
|
|
|
|
SetUpdateUnVis(parSystem->GetUpdateUnVis());
|
|
|
|
SetSort(parSystem->GetSort());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|