6e8fbca745
match the genesis editor version 1.3.0.653.
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
|
|
// under a form of NVIDIA software license agreement provided separately to you.
|
|
//
|
|
// Notice
|
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
|
// proprietary rights in and to this software and related documentation and
|
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
|
// distribution of this software and related documentation without an express
|
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
|
//
|
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// Information and code furnished is believed to be accurate and reliable.
|
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
|
// information or for any infringement of patents or other rights of third parties that may
|
|
// result from its use. No license is granted by implication or otherwise under any patent
|
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
|
// This code supersedes and replaces all information previously supplied.
|
|
// NVIDIA Corporation products are not authorized for use as critical
|
|
// components in life support devices or systems without express written approval of
|
|
// NVIDIA Corporation.
|
|
//
|
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef PX_FOUNDATION_PX_TRANSFORM_H
|
|
#define PX_FOUNDATION_PX_TRANSFORM_H
|
|
/** \addtogroup foundation
|
|
@{
|
|
*/
|
|
|
|
#include "foundation/PxQuat.h"
|
|
#include "foundation/PxPlane.h"
|
|
|
|
#ifndef PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
/*!
|
|
\brief class representing a rigid euclidean transform as a quaternion and a vector
|
|
*/
|
|
|
|
class PxTransform
|
|
{
|
|
public:
|
|
PxQuat q;
|
|
PxVec3 p;
|
|
|
|
//#define PXTRANSFORM_DEFAULT_CONSTRUCT_NAN
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform()
|
|
#ifdef PXTRANSFORM_DEFAULT_CONSTRUCT_IDENTITY
|
|
: q(0, 0, 0, 1), p(0, 0, 0)
|
|
#elif defined(PXTRANSFORM_DEFAULT_CONSTRUCT_NAN)
|
|
#define invalid PxSqrt(-1.0f)
|
|
: q(invalid, invalid, invalid, invalid), p(invalid, invalid, invalid)
|
|
#undef invalid
|
|
#endif
|
|
{
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxVec3& position): q(0, 0, 0, 1), p(position)
|
|
{
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxQuat& orientation): q(orientation), p(0, 0, 0)
|
|
{
|
|
PX_ASSERT(orientation.isSane());
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(const PxVec3& p0, const PxQuat& q0): q(q0), p(p0)
|
|
{
|
|
PX_ASSERT(q0.isSane());
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxMat44& m); // defined in PxMat44.h
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator*(const PxTransform& x) const
|
|
{
|
|
PX_ASSERT(x.isSane());
|
|
return transform(x);
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse() const
|
|
{
|
|
PX_ASSERT(isFinite());
|
|
return PxTransform(q.rotateInv(-p),q.getConjugate());
|
|
}
|
|
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3& input) const
|
|
{
|
|
PX_ASSERT(isFinite());
|
|
return q.rotate(input) + p;
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv(const PxVec3& input) const
|
|
{
|
|
PX_ASSERT(isFinite());
|
|
return q.rotateInv(input-p);
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate(const PxVec3& input) const
|
|
{
|
|
PX_ASSERT(isFinite());
|
|
return q.rotate(input);
|
|
}
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv(const PxVec3& input) const
|
|
{
|
|
PX_ASSERT(isFinite());
|
|
return q.rotateInv(input);
|
|
}
|
|
|
|
//! Transform transform to parent (returns compound transform: first src, then *this)
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform(const PxTransform& src) const
|
|
{
|
|
PX_ASSERT(src.isSane());
|
|
PX_ASSERT(isSane());
|
|
// src = [srct, srcr] -> [r*srct + t, r*srcr]
|
|
return PxTransform(q.rotate(src.p) + p, q*src.q);
|
|
}
|
|
|
|
/**
|
|
\brief returns true if finite and q is a unit quaternion
|
|
*/
|
|
|
|
PX_CUDA_CALLABLE bool isValid() const
|
|
{
|
|
return p.isFinite() && q.isFinite() && q.isUnit();
|
|
}
|
|
|
|
/**
|
|
\brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid
|
|
*/
|
|
|
|
PX_CUDA_CALLABLE bool isSane() const
|
|
{
|
|
return isFinite() && q.isSane();
|
|
}
|
|
|
|
|
|
/**
|
|
\brief returns true if all elems are finite (not NAN or INF, etc.)
|
|
*/
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite() const { return p.isFinite() && q.isFinite(); }
|
|
|
|
//! Transform transform from parent (returns compound transform: first src, then this->inverse)
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv(const PxTransform& src) const
|
|
{
|
|
PX_ASSERT(src.isSane());
|
|
PX_ASSERT(isFinite());
|
|
// src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr]
|
|
PxQuat qinv = q.getConjugate();
|
|
return PxTransform(qinv.rotate(src.p - p), qinv*src.q);
|
|
}
|
|
|
|
PX_CUDA_CALLABLE static PX_FORCE_INLINE PxTransform createIdentity()
|
|
{
|
|
return PxTransform(PxVec3(0));
|
|
}
|
|
|
|
/**
|
|
\brief transform plane
|
|
*/
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxPlane& plane) const
|
|
{
|
|
PxVec3 transformedNormal = rotate(plane.n);
|
|
return PxPlane(transformedNormal, plane.d - p.dot(transformedNormal));
|
|
}
|
|
|
|
/**
|
|
\brief inverse-transform plane
|
|
*/
|
|
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxPlane& plane) const
|
|
{
|
|
PxVec3 transformedNormal = rotateInv(plane.n);
|
|
return PxPlane(transformedNormal, plane.d + p.dot(plane.n));
|
|
}
|
|
|
|
|
|
/**
|
|
\brief return a normalized transform (i.e. one in which the quaternion has unit magnitude)
|
|
*/
|
|
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized() const
|
|
{
|
|
return PxTransform(p, q.getNormalized());
|
|
}
|
|
|
|
};
|
|
|
|
#ifndef PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif // PX_FOUNDATION_PX_TRANSFORM_H
|