206 lines
5.9 KiB
C
206 lines
5.9 KiB
C
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// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_FOUNDATION_PX_TRANSFORM_H
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#define PX_FOUNDATION_PX_TRANSFORM_H
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/** \addtogroup foundation
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@{
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*/
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#include "foundation/PxQuat.h"
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#include "foundation/PxPlane.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/*!
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\brief class representing a rigid euclidean transform as a quaternion and a vector
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*/
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class PxTransform
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{
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public:
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PxQuat q;
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PxVec3 p;
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//#define PXTRANSFORM_DEFAULT_CONSTRUCT_NAN
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform()
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#ifdef PXTRANSFORM_DEFAULT_CONSTRUCT_IDENTITY
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: q(0, 0, 0, 1), p(0, 0, 0)
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#elif defined(PXTRANSFORM_DEFAULT_CONSTRUCT_NAN)
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#define invalid PxSqrt(-1.0f)
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: q(invalid, invalid, invalid, invalid), p(invalid, invalid, invalid)
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#undef invalid
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#endif
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{
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxVec3& position): q(0, 0, 0, 1), p(position)
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{
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxQuat& orientation): q(orientation), p(0, 0, 0)
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{
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PX_ASSERT(orientation.isSane());
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform(const PxVec3& p0, const PxQuat& q0): q(q0), p(p0)
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{
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PX_ASSERT(q0.isSane());
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE explicit PxTransform(const PxMat44& m); // defined in PxMat44.h
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator*(const PxTransform& x) const
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{
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PX_ASSERT(x.isSane());
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return transform(x);
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse() const
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{
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PX_ASSERT(isFinite());
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return PxTransform(q.rotateInv(-p),q.getConjugate());
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform(const PxVec3& input) const
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{
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PX_ASSERT(isFinite());
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return q.rotate(input) + p;
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv(const PxVec3& input) const
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{
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PX_ASSERT(isFinite());
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return q.rotateInv(input-p);
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate(const PxVec3& input) const
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{
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PX_ASSERT(isFinite());
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return q.rotate(input);
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv(const PxVec3& input) const
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{
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PX_ASSERT(isFinite());
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return q.rotateInv(input);
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}
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//! Transform transform to parent (returns compound transform: first src, then *this)
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform(const PxTransform& src) const
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{
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PX_ASSERT(src.isSane());
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PX_ASSERT(isSane());
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// src = [srct, srcr] -> [r*srct + t, r*srcr]
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return PxTransform(q.rotate(src.p) + p, q*src.q);
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}
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/**
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\brief returns true if finite and q is a unit quaternion
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*/
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PX_CUDA_CALLABLE bool isValid() const
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{
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return p.isFinite() && q.isFinite() && q.isUnit();
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}
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/**
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\brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid
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*/
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PX_CUDA_CALLABLE bool isSane() const
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{
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return isFinite() && q.isSane();
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}
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/**
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\brief returns true if all elems are finite (not NAN or INF, etc.)
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*/
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PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite() const { return p.isFinite() && q.isFinite(); }
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//! Transform transform from parent (returns compound transform: first src, then this->inverse)
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv(const PxTransform& src) const
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{
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PX_ASSERT(src.isSane());
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PX_ASSERT(isFinite());
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// src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr]
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PxQuat qinv = q.getConjugate();
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return PxTransform(qinv.rotate(src.p - p), qinv*src.q);
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}
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PX_CUDA_CALLABLE static PX_FORCE_INLINE PxTransform createIdentity()
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{
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return PxTransform(PxVec3(0));
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}
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/**
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\brief transform plane
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*/
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform(const PxPlane& plane) const
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{
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PxVec3 transformedNormal = rotate(plane.n);
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return PxPlane(transformedNormal, plane.d - p.dot(transformedNormal));
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}
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/**
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\brief inverse-transform plane
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*/
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform(const PxPlane& plane) const
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{
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PxVec3 transformedNormal = rotateInv(plane.n);
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return PxPlane(transformedNormal, plane.d + p.dot(plane.n));
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}
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/**
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\brief return a normalized transform (i.e. one in which the quaternion has unit magnitude)
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*/
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized() const
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{
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return PxTransform(p, q.getNormalized());
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}
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PX_FOUNDATION_PX_TRANSFORM_H
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