6e8fbca745
match the genesis editor version 1.3.0.653.
146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __SPRITE_BLOCK_H__
|
|
#define __SPRITE_BLOCK_H__
|
|
#include "foundation/util/string.h"
|
|
#include "sprite/spriteobject.h"
|
|
#include "foundation/math/size.h"
|
|
#include "foundation/math/point2d.h"
|
|
|
|
namespace Serialization
|
|
{
|
|
class SerializeWriter;
|
|
class SerializeReader;
|
|
}
|
|
|
|
namespace Sprite
|
|
{
|
|
class SpriteBlock : public SpriteObject
|
|
{
|
|
__DeclareSubClass(SpriteBlock, SpriteObject)
|
|
public:
|
|
SpriteBlock();
|
|
virtual ~SpriteBlock();
|
|
|
|
virtual void Save(GPtr<Serialization::SerializeWriter>& pWriter) const;
|
|
virtual void Load(const GPtr<Serialization::SerializeReader>& pReader);
|
|
virtual void CopyFrom(const GPtr<SpriteObject>& obj);
|
|
|
|
const Util::String& GetName() const;
|
|
const Math::point2df& GetPoint() const;
|
|
const Math::sizef& GetSize() const;
|
|
const Math::float2& GetAnchor() const;
|
|
|
|
int GetImageIndex() const;
|
|
|
|
void SetName(const Util::String& name);
|
|
void SetImageIndex(int index);
|
|
void SetPoint(const Math::point2df& point);
|
|
void SetSize(const Math::sizef& size);
|
|
void SetAnchor(const Math::float2& anchor);
|
|
|
|
void Destroy();
|
|
bool IsDestroyed() const;
|
|
|
|
private:
|
|
Util::String mName;
|
|
int mImageIndex;
|
|
Math::point2df mPoint;
|
|
Math::sizef mSize;
|
|
/** anchorPoint is the point around which all transformations and positioning manipulations take place.
|
|
The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner.
|
|
But you can use values higher than (1,1) and lower than (0,0) too.
|
|
The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
|
|
*/
|
|
Math::float2 mAnchor;
|
|
|
|
static const uint sVersion;
|
|
};
|
|
|
|
inline const Util::String& SpriteBlock::GetName() const
|
|
{
|
|
return mName;
|
|
}
|
|
|
|
inline const Math::point2df& SpriteBlock::GetPoint() const
|
|
{
|
|
return mPoint;
|
|
}
|
|
|
|
inline const Math::sizef& SpriteBlock::GetSize() const
|
|
{
|
|
return mSize;
|
|
}
|
|
|
|
inline const Math::float2& SpriteBlock::GetAnchor() const
|
|
{
|
|
return mAnchor;
|
|
}
|
|
inline int SpriteBlock::GetImageIndex() const
|
|
{
|
|
#ifdef __SPRITE_CHECK__
|
|
if (SpriteObject::DestroyFlagInt == mImageIndex)
|
|
{
|
|
return InvalidIndex;
|
|
}
|
|
#endif
|
|
return mImageIndex;
|
|
}
|
|
|
|
inline void SpriteBlock::SetName(const Util::String& name)
|
|
{
|
|
mName = name;
|
|
}
|
|
|
|
inline void SpriteBlock::SetImageIndex(int index)
|
|
{
|
|
mImageIndex = index;
|
|
__SPRITE_OBJECT_CHANGE__
|
|
}
|
|
|
|
inline void SpriteBlock::SetPoint(const Math::point2df& point)
|
|
{
|
|
mPoint = point;
|
|
__SPRITE_OBJECT_CHANGE__
|
|
}
|
|
|
|
inline void SpriteBlock::SetSize(const Math::sizef& size)
|
|
{
|
|
mSize = size;
|
|
__SPRITE_OBJECT_CHANGE__
|
|
}
|
|
|
|
inline void SpriteBlock::SetAnchor(const Math::float2& anchor)
|
|
{
|
|
mAnchor = anchor;
|
|
__SPRITE_OBJECT_CHANGE__
|
|
}
|
|
|
|
inline bool SpriteBlock::IsDestroyed() const
|
|
{
|
|
return (SpriteObject::DestroyFlagInt == mImageIndex);
|
|
}
|
|
}
|
|
|
|
#endif //__SPRITE_BLOCK_H__
|