146 lines
4.0 KiB
C
146 lines
4.0 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_BLOCK_H__
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#define __SPRITE_BLOCK_H__
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#include "foundation/util/string.h"
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#include "sprite/spriteobject.h"
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#include "foundation/math/size.h"
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#include "foundation/math/point2d.h"
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namespace Serialization
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{
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class SerializeWriter;
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class SerializeReader;
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}
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namespace Sprite
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{
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class SpriteBlock : public SpriteObject
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{
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__DeclareSubClass(SpriteBlock, SpriteObject)
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public:
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SpriteBlock();
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virtual ~SpriteBlock();
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virtual void Save(GPtr<Serialization::SerializeWriter>& pWriter) const;
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virtual void Load(const GPtr<Serialization::SerializeReader>& pReader);
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virtual void CopyFrom(const GPtr<SpriteObject>& obj);
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const Util::String& GetName() const;
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const Math::point2df& GetPoint() const;
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const Math::sizef& GetSize() const;
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const Math::float2& GetAnchor() const;
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int GetImageIndex() const;
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void SetName(const Util::String& name);
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void SetImageIndex(int index);
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void SetPoint(const Math::point2df& point);
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void SetSize(const Math::sizef& size);
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void SetAnchor(const Math::float2& anchor);
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void Destroy();
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bool IsDestroyed() const;
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private:
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Util::String mName;
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int mImageIndex;
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Math::point2df mPoint;
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Math::sizef mSize;
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/** anchorPoint is the point around which all transformations and positioning manipulations take place.
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The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner.
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But you can use values higher than (1,1) and lower than (0,0) too.
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The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
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*/
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Math::float2 mAnchor;
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static const uint sVersion;
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};
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inline const Util::String& SpriteBlock::GetName() const
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{
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return mName;
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}
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inline const Math::point2df& SpriteBlock::GetPoint() const
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{
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return mPoint;
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}
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inline const Math::sizef& SpriteBlock::GetSize() const
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{
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return mSize;
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}
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inline const Math::float2& SpriteBlock::GetAnchor() const
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{
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return mAnchor;
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}
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inline int SpriteBlock::GetImageIndex() const
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{
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#ifdef __SPRITE_CHECK__
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if (SpriteObject::DestroyFlagInt == mImageIndex)
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{
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return InvalidIndex;
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}
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#endif
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return mImageIndex;
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}
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inline void SpriteBlock::SetName(const Util::String& name)
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{
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mName = name;
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}
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inline void SpriteBlock::SetImageIndex(int index)
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{
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mImageIndex = index;
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__SPRITE_OBJECT_CHANGE__
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}
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inline void SpriteBlock::SetPoint(const Math::point2df& point)
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{
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mPoint = point;
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__SPRITE_OBJECT_CHANGE__
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}
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inline void SpriteBlock::SetSize(const Math::sizef& size)
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{
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mSize = size;
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__SPRITE_OBJECT_CHANGE__
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}
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inline void SpriteBlock::SetAnchor(const Math::float2& anchor)
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{
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mAnchor = anchor;
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__SPRITE_OBJECT_CHANGE__
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}
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inline bool SpriteBlock::IsDestroyed() const
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{
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return (SpriteObject::DestroyFlagInt == mImageIndex);
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}
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}
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#endif //__SPRITE_BLOCK_H__
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