6e8fbca745
match the genesis editor version 1.3.0.653.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 04/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_RENDER_MANAGER_H__
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#define __MYGUI_RENDER_MANAGER_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Singleton.h"
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#include "MyGUI_RenderFormat.h"
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#include "MyGUI_ITexture.h"
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#include "MyGUI_IVertexBuffer.h"
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#include "MyGUI_IRenderTarget.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT RenderManager :
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public Singleton<RenderManager>
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{
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public:
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/** Create vertex buffer.
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This method should create vertex buffer with triangles list type,
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each vertex have position, colour, texture coordinates.
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*/
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virtual IVertexBuffer* createVertexBuffer() = 0;
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/** Destroy vertex buffer */
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virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0;
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/** Create empty texture instance */
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virtual ITexture* createTexture(const std::string& _name) = 0;
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/** Destroy texture */
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virtual void destroyTexture(ITexture* _texture) = 0;
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/** Get texture by name */
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virtual ITexture* getTexture(const std::string& _name) = 0;
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//FIXME возможно перенести в структуру о рендер таргете
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virtual const IntSize& getViewSize() const = 0;
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/** Get current vertex colour type */
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virtual VertexColourType getVertexFormat() = 0;
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/** Check if texture format supported by hardware */
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virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage);
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#if MYGUI_DEBUG_MODE == 1
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/** Check if texture is valid */
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virtual bool checkTexture(ITexture* _texture);
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#endif
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protected:
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virtual void onResizeView(const IntSize& _viewSize);
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virtual void onRenderToTarget(IRenderTarget* _target, bool _update);
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virtual void onFrameEvent(float _time);
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};
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} // namespace MyGUI
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#endif // __MYGUI_RENDER_MANAGER_H__
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